Last updated: 2026-06-10

#0676
Halves the damage from physical moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Leftovers Physical Wall
Fur Coat + Cotton Guard max physical bulk.
Furfrou
| HP | 182 | 32 | |
|---|---|---|---|
| Atk | 100 | - | |
| Def↑ | 123 | 32 | |
| SpA↓ | 76 | - | |
| SpD | 112 | 2 | |
| Spe | 122 | - |
the ability Fur Coat and Defense-specialized stats raise physical bulk to the extreme, Cotton GuardFurfrou build that further fortifies via this.
Leftovers for continuous recovery and Thunder Wave combines disruption, Drives opposing physical attackers into complete shutdown — its composition.
Sent out in matchups against physical attackers, Cotton Guard stacks to neutralize opposing attacks as the role. Even if the opponent counters with setup moves, Uses Roar to force switches and reset the board while spreading paralysis — core gameplay.
Type
Category
Target
Properties
40 / 40
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | This move can be used only after the user has used all the other moves it knows in the battle. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | The user attacks by letting loose a horribly loud, resounding cry. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Cotton Guard | Grass | Stat | - | - | 12 | Self | The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. | |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |