
#0686
Related Pokemon
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | A physical attack in which the user charges and slams into the target with its whole body. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For four turns, the target will be unable to use whichever move it last used. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | The target is attacked with a peculiar ray. This may also confuse the target. | |
| Peck | Flying | Phys | 35 | 100 | 35 | Contact | 1 Foe | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | The user employs hypnotic suggestion to make the target fall asleep. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Slash | Normal | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user hypnotizes itself into copying any stat change made by the target. | |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user catches the target off guard and swaps the target's held item with its own. | |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to exchange Abilities with the target. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | The user confounds the target with speed, then slashes. This attack never misses. |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Acupressure | Normal | Stat | - | - | 20 | Ally | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user trades held items with the target faster than the eye can follow. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Topsy-Turvy | Dark | Stat | - | - | 20 | 1 Foe | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |