
#0687
Related Pokemon
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Type
Category
Target
Properties
68 / 68
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Acupressure | Normal | Stat | - | - | 20 | Ally | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user hypnotizes itself into copying any stat change made by the target. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | Self | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For four turns, the target will be unable to use whichever move it last used. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | The user confounds the target with speed, then slashes. This attack never misses. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Guard Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | The user employs hypnotic suggestion to make the target fall asleep. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Topsy-Turvy | Dark | Stat | - | - | 20 | 1 Foe | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user trades held items with the target faster than the eye can follow. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | The user torments and enrages the target, making it incapable of using the same move twice in a row. |