Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
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Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Acupressure | Normal | Stat | - | - | 20 | Ally | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user hypnotizes itself into copying any stat change made by the target. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | Self | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For four turns, the target will be unable to use whichever move it last used. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | The user confounds the target with speed, then slashes. This attack never misses. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Guard Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | The user employs hypnotic suggestion to make the target fall asleep. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Topsy-Turvy | Dark | Stat | - | - | 20 | 1 Foe | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user trades held items with the target faster than the eye can follow. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | The user torments and enrages the target, making it incapable of using the same move twice in a row. |