Last updated: 2026-06-10

#0699
Related Pokemon
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
The Pokémon makes it snow when it enters a battle.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Snow Lead
Snow weather + Aurora Veil + Stealth Rock.
Aurorus
| HP | 230 | 32 | |
|---|---|---|---|
| Atk↓ | 87 | - | |
| Def↑ | 136 | 32 | |
| SpA | 121 | 2 | |
| SpD | 112 | - | |
| Spe | 78 | - |
Max HP/Def EVs, Hazard setter build using ability to change weather and set Aurora Veil/Stealth Rock — Aurorus build. Focus Sash reliably tanks one hit to safely shape the board.
Brought out as a lead, Main role: deploying Aurora Veil and Stealth Rock to ease team aces' battles. With high bulk and Focus Sash to guarantee action, it deploys allies in advantageous situations as a role.
Type
Category
Target
Properties
56 / 56
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | The user attacks by letting loose a horribly loud, resounding cry. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | The user compels the target to keep using the move it encored for three turns. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | 1 Foe | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | 1 Foe | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Aurora Veil | Ice | Stat | - | - | 20 | Ally Side | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | Special | A retaliatory attack that counters any special move, inflicting double the damage taken. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | The user hardens its body's surface like iron, sharply boosting its Defense stat. |