Last updated: 2026-06-10

#0702
The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Lead Cheek Rub
Cheek Rub paralyzes + Super Fang chips.
Dedenne
| HP | 174 | 32 | |
|---|---|---|---|
| Atk↓ | 70 | - | |
| Def↑ | 119 | 32 | |
| SpA | 101 | - | |
| SpD | 89 | 2 | |
| Spe | 121 | - |
the Ability Cheek Pouch and
Sitrus BerryDedenne build that combines high recovery with physically-specialized bulk as a shield to disrupt opponent setup.Charm or Nuzzle weakens opponents, and Chips opponents' HP with Super Fang to reduce backup load — its composition.
Encounters physical attackers as the lead, Charm lowers attack to bring HP into recovery range, and Nuzzle strips Speed to support allies. While staying on the field with high recovery, Prevents opponents from fortifying or sweeping with Super Fang — its role.
Type
Category
Target
Properties
50 / 50
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user endearingly approaches the target, then steals the target's held item. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tearful Look | Normal | Stat | - | - | 20 | 1 Foe | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |
| Entrainment | Normal | Stat | - | 100 | 16 | 1 Foe | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Nuzzle | Electric | Phys | 20 | 100 | 20 | Contact | 1 Foe | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Parabolic Charge | Electric | Spec | 65 | 100 | 20 | All | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Magnet Rise | Electric | Stat | - | - | 12 | Self | The user levitates using electrically generated magnetism for five turns. | |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |