Last updated: 2026-06-10

#0587
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Lead
Status moves disrupt; Cheek Rub paralyzes for setup.
Emolga
| HP | 162 | 32 | |
|---|---|---|---|
| Atk | 95 | - | |
| Def | 80 | - | |
| SpA | 97 | 2 | |
| SpD↓ | 72 | - | |
| Spe↑ | 170 | 32 |
Focus SashEmolga build that grants action assurance and uses high-Speed status moves to disrupt opponent setup. After restricting opponent actions, Volt Switch uses, Maintains a favorable board while safely deploying backup — its composition.
Enters as the lead, Taunt or Encore prevents opponent setup, and Nuzzle spreads paralysis to support backup. Since the Ability nullifies opposing Electric moves, Re-enters as a cushion to cover ally weaknesses is also possible.
Type
Category
Target
Properties
46 / 46
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user endearingly approaches the target, then steals the target's held item. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | The user compels the target to keep using the move it encored for three turns. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | Self | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Nuzzle | Electric | Phys | 20 | 100 | 20 | Contact | 1 Foe | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Roost | Flying | Stat | - | - | 8 | Self | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Speed Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user exchanges Speed stats with the target. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |