
#0461
Related Pokemon
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
The Pokémon steals the held item from attackers that made direct contact with it.
Season: シーズンM-1 (2026-04-27)
Moves
Item
Ability
Nature
AP Spreads
Type
Category
Properties
72 / 72
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Icicle Crash | Ice | Phys | 85 | 90 | 12 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | Ice | Stat | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Beat Up | Dark | Phys | - | 100 | 12 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |