Last updated: 2026-06-18

Related Pokemon
Changes the Ability of a Pokémon that makes contact with it to Mummy.
Season: シーズンM-3 (2026-06-18)
Moves
Item
Ability
Nature
AP Spreads
Doubles Iron Defense Body Press
Iron Defense + Body Press + Speed manipulation.
Cofagrigus
| HP | 165 | 32 | |
|---|---|---|---|
| Atk | 70 | - | |
| Def↑ | 216 | 32 | |
| SpA | 115 | - | |
| SpD | 127 | 2 | |
| Spe↓ | 45 | - |
Invests heavily in HP and Defense, Bulky attacker / support build that stays on the field with high physical bulk Cofagrigus build. With Relaxed Nature lowering Speed, Trick Room deploys to create a board where it and slow ally aces can move first.
Trick Room plays the setup role, manipulating ally Speed, and Iron Defense raises its own Defense while Body Press chips opponents. With high bulk and
Leftovers heals tenaciously, and Uses opponents' contact moves to spread the Mummy Ability — viable playstyle.
Type
Category
Target
Properties
54 / 54
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | When multiple Pokémon use this move in the same turn, the Pokémon after the first one to use it act immediately after the first user. The power is doubled for the second and subsequent users. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can only be used while the user is asleep. Has a 30% chance of making the target flinch. |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Puts the user's side into a Safeguard state for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Inflicts the infatuation condition on the target. Fails against a target of the same gender or of unknown gender. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Makes the target unable to flee. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target's Speed by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For 4 turns, the target is put into the move-disabled condition. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Puts the target into the burned condition. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Puts Toxic Spikes on the target's side of the field. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates all stat changes on the entire field. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | This move calculates damage using the user's Defense stat instead of its Attack stat. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Ally Switch | Psychic | Stat | - | - | 16 | Self | Switches places with an ally. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Puts the entire field into the Wonder Room condition for 5 turns. Using it again while Wonder Room is active ends the Wonder Room condition. | |
| Power Split | Psychic | Stat | - | - | 12 | 1 Foe | Adds together the user's and the target's Attack stats and Sp. Atk stats and splits each evenly in half between them. | |
| Guard Split | Psychic | Stat | - | - | 12 | 1 Foe | Adds the user's and the target's Defense values together and Sp. Def values together, then splits each total evenly so they each get 1/2. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Puts the entire field into the Trick Room state for 5 turns. Using it again while Trick Room is active ends the Trick Room state. | |
| Guard Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's Defense and Sp. Def stat changes with the target's Defense and Sp. Def stat changes. | |
| Power Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's Attack and Sp. Atk stat changes with the target's Attack and Sp. Atk stat changes. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's and the target's Abilities. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | Swaps the held items of the user and the target. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | Fails if the target is not holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes on the turn it is used and attacks on the next turn. Attacks through the effects of Protect, Detect, and the like. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | Attacks with a heightened critical-hit chance (critical-hit stage +1). |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | This attack never misses. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | Power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage to the target. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | Puts the user into the Destiny Bond condition. Fails if used in succession. | |
| Curse | Ghost | Stat | - | - | 12 | Special | If the user is a Ghost type, it reduces its own HP by 1/2 of its max HP and puts the target into the Curse state. If the user is not a Ghost type, it lowers its own Speed by 1 stage and raises its Attack and Defense by 1 stage each. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user attacks after the target has moved. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Sp. Def by two stages. | |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | The user faints, but the target's Attack and Sp. Atk are lowered by two stages. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Raises the user's Defense by 2 stages. |