Last updated: 2026-06-10

#0750
Related Pokemon
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Boosts the Defense stat when the Pokémon is hit by an attack.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Trade-Focused
Stealth Rock support + own offense.
Mudsdale
| HP | 207 | 32 | |
|---|---|---|---|
| Atk↑ | 161 | 2 | |
| Def | 120 | - | |
| SpA↓ | 67 | - | |
| SpD | 137 | 32 | |
| Spe | 55 | - |
Maxes EVs in HP and Sp. Def to compensate for special bulk weakness,
Sitrus BerryMudsdale setup build that secures action counts and shapes the board. Since its Defense rises every time it takes a physical attack via its Ability, Functions as a dual wall while counterattacking with high-damage Body Press.
Sent out as the lead or in favorable matchups, Stealth RockIts main role is to set up hazards and support the backup ace. With an Attack-boosting Nature and a high-power physical move, Not only disrupts opponent setups but also pressures as an attacker itself — its role.
Type
Category
Target
Properties
45 / 45
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | The user fiercely attacks the target using its entire body. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | 1 Foe | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Fissure | Ground | Phys | - | 30 | 8 | 1 Foe | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Iron Defense | Steel | Stat | - | - | 16 | Self | The user hardens its body's surface like iron, sharply boosting its Defense stat. |