最後更新日: 2026-06-10
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
初手投擲安定型
以假動作和臨別贈言強化初手交戰的型
莫魯貝可
| HP | 135 | 2 | |
|---|---|---|---|
| 攻擊↑ | 161 | 32 | |
| 防禦 | 78 | - | |
| 特攻↓ | 81 | - | |
| 特防 | 78 | - | |
| 速度 | 149 | 32 |
極致分配於攻擊與速度,
氣勢披帶持有此物彌補低耐久的對面與起點製造兼具型莫魯貝可。擊掌奇襲防住對手行動一次,以專屬技造成傷害並提升速度製造搶先盤面。
作為先發登場,氣場輪或拍落對對手施加負擔同時擾亂盤面為主要角色。即使自身瀕臨倒下的不利狀況或對手展開麻煩的場面,拋下狠話以削減對手火力並安全派出後續王牌的工作。
屬性
分類
對象
性質
65 / 65
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 對象 | 效果 |
|---|---|---|---|---|---|---|---|---|
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | 對方1隻 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 大鬧一番 | 一般 | 物理 | 120 | 100 | 12 | 接觸 | 對方隨機1隻 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | 對方1隻 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 高速旋轉 | 一般 | 物理 | 50 | 100 | 20 | 接觸 | 對方1隻 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| 擊掌奇襲 | 一般 | 物理 | 40 | 100 | 12 | 接觸 | 對方1隻 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 20 | 接觸 | 對方1隻 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 蠻幹 | 一般 | 物理 | - | 100 | 8 | 接觸 | 對方1隻 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| 憤怒門牙 | 一般 | 物理 | - | 90 | 12 | 接觸 | 對方1隻 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| 吵鬧 | 一般 | 特殊 | 90 | 100 | 12 | 聲音 | 對方隨機1隻 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | 對方1隻 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | 對方1隻 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 搔癢 | 一般 | 變化 | - | 100 | 20 | 對方1隻 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| 接棒 | 一般 | 變化 | - | - | 20 | 自己 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 夢話 | 一般 | 變化 | - | - | 12 | 自己 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 虛張聲勢 | 一般 | 變化 | - | 85 | 16 | 對方1隻 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| 挺住 | 一般 | 變化 | - | - | 12 | 自己 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | 對方1隻 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | 自己 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | 自己 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 種子炸彈 | 草 | 物理 | 80 | 100 | 16 | 彈 | 對方1隻 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| 種子機關槍 | 草 | 物理 | 25 | 100 | 20 | 彈 | 對方1隻 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 火焰牙 | 火 | 物理 | 65 | 95 | 16 | 接觸咬 | 對方1隻 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| 氣場輪 | 電 | 物理 | 110 | 100 | 12 | 對方1隻 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | |
| 瘋狂伏特 | 電 | 物理 | 90 | 100 | 16 | 接觸 | 對方1隻 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| 雷電拳 | 電 | 物理 | 75 | 100 | 16 | 接觸拳 | 對方1隻 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 雷電牙 | 電 | 物理 | 65 | 95 | 16 | 接觸咬 | 對方1隻 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| 打雷 | 電 | 特殊 | 110 | 70 | 12 | 對方1隻 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 十萬伏特 | 電 | 特殊 | 90 | 100 | 16 | 對方1隻 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 電力上升 | 電 | 特殊 | 70 | 100 | 20 | 對方1隻 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| 伏特替換 | 電 | 特殊 | 70 | 100 | 20 | 對方1隻 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| 電網 | 電 | 特殊 | 55 | 95 | 16 | 對方全體 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| 充電光束 | 電 | 特殊 | 50 | 90 | 12 | 對方1隻 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| 電球 | 電 | 特殊 | - | 100 | 12 | 彈 | 對方1隻 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| 電氣場地 | 電 | 變化 | - | - | 12 | 全場 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| 怪異電波 | 電 | 變化 | - | 100 | 16 | 對方1隻 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| 充電 | 電 | 變化 | - | - | 20 | 自己 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| 電磁波 | 電 | 變化 | - | 90 | 20 | 對方1隻 | The user launches a weak jolt of electricity that paralyzes the target. | |
| 跺腳 | 地面 | 物理 | 75 | 100 | 12 | 接觸 | 對方1隻 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 冰凍牙 | 冰 | 物理 | 65 | 95 | 16 | 接觸咬 | 對方1隻 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | 對方1隻 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 起死回生 | 格鬥 | 物理 | - | 100 | 16 | 接觸 | 對方1隻 | An all-out attack that becomes more powerful the less HP the user has. |
| 精神之牙 | 超能力 | 物理 | 85 | 100 | 12 | 接觸咬 | 對方1隻 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | 自己 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | 自己 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 怨恨 | 幽靈 | 變化 | - | 100 | 12 | 對方1隻 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| 逆鱗 | 龍 | 物理 | 120 | 100 | 12 | 接觸 | 對方隨機1隻 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 欺詐 | 惡 | 物理 | 95 | 100 | 16 | 接觸 | 對方1隻 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | 對方1隻 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 洩憤 | 惡 | 物理 | 75 | 100 | 8 | 接觸 | 對方1隻 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| 拍落 | 惡 | 物理 | 65 | 100 | 20 | 接觸 | 對方1隻 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| 惡意追擊 | 惡 | 物理 | 60 | 100 | 12 | 接觸 | 對方1隻 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | 對方1隻 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | 對方1隻 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 以牙還牙 | 惡 | 物理 | 50 | 100 | 12 | 接觸 | 對方1隻 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 囂張 | 惡 | 物理 | 20 | 100 | 12 | 接觸 | 對方1隻 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | 對方1隻 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | 對方1隻 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 大聲咆哮 | 惡 | 特殊 | 55 | 95 | 16 | 聲音 | 對方全體 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| 拋下狠話 | 惡 | 變化 | - | 100 | 20 | 聲音 | 對方1隻 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| 延後 | 惡 | 變化 | - | 100 | 16 | 對方1隻 | The user suppresses the target and makes its move go last. | |
| 詭計 | 惡 | 變化 | - | - | 20 | 自己 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| 假哭 | 惡 | 變化 | - | 100 | 20 | 對方1隻 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| 挑釁 | 惡 | 變化 | - | 100 | 20 | 對方1隻 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 吹捧 | 惡 | 變化 | - | 100 | 16 | 對方1隻 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |
| 無理取鬧 | 惡 | 變化 | - | 100 | 16 | 對方1隻 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |