最後更新日: 2026-06-10
The Pokémon's determination boosts its Speed stat every time it flinches.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
AS披帶反擊型
以氣勢披帶承受對手攻擊同時以反擊回敬的型
路卡利歐
| HP | 147 | 2 | |
|---|---|---|---|
| 攻擊↑ | 178 | 32 | |
| 防禦 | 90 | - | |
| 特攻↓ | 121 | - | |
| 特防 | 90 | - | |
| 速度 | 142 | 32 |
將努力值分配於攻擊與速度,配備氣勢披帶承受對手攻擊並以反擊回擊的路卡利歐。因特性精神力不受威嚇影響,2種先制技帶來穩定的縛技性能擁有
可將反擊改為地震或劍舞
氣勢披帶與反擊也能輸出高火力,但若被假動作等對策後就會失效。因此,推薦以地震意識廣範圍,或以劍舞提升先制技火力。
活用高對面性能承受對手1擊,以強力物理招式與反擊處理對面,並以先制技阻止對手王牌全清擔任阻擊角色。以氣勢披帶為盾,強行突破對手物理王牌的行動是其特色。
對物理受寶可夢較不利
披帶路卡利歐對能半減以下承受其主力攻擊的寶可夢,或物理耐久高的寶可夢較不利。也可能被後投導致場面被掌控,因此請充分注意,並利用後方寶可夢進行戰鬥。
物理累積王牌型
從高攻擊力和速度以劍舞累積狙擊全抜的物理王牌型
超級路卡利歐
| HP | 147 | 2 | |
|---|---|---|---|
| 攻擊 | 197 | 32 | |
| 防禦 | 108 | - | |
| 特攻↓ | 144 | - | |
| 特防 | 90 | - | |
| 速度↑ | 180 | 32 |
特性適應力造成的同屬性技傷害增加與結合劍舞的物理累積王牌型。從高速度施加負擔,駆使先制技牽制削血的對手。
高優先度的神速也很強
神速是子彈拳優先度比更高,先制技對戰時有利。也能對半減鋼系的水或火系等倍命中,是差異化重點。
從有利對面劍舞使用,以提升的攻擊力和特性補正崩壞對手隊伍的角色。能力提升後,以同屬性先制技處理對手攻擊手作為終結者。
對半減兩種主武器的寶可夢不利
主武器近身戰和彗星拳被半減的寶可夢難以突破。劍舞提升能力時可硬推,但若無法擊倒要注意反擊。
棘手寶可夢範例
特殊累積王牌型
以詭計提升特攻狙擊全抜的型
超級路卡利歐
| HP | 147 | 2 | |
|---|---|---|---|
| 攻擊↓ | 148 | - | |
| 防禦 | 108 | - | |
| 特攻 | 192 | 32 | |
| 特防 | 90 | - | |
| 速度↑ | 180 | 32 |
特化特攻與速度努力值,詭計使用作戰的特攻型超級路卡利歐。超級進化的能力值上升與提升本系招式威力的特性適應力活用,以包含先制技的高火力特殊招式壓制對手的構成。
從命中與威力比較招式
波導彈為必中穩定招式,但更高威力的真氣彈採用也是選項。但真氣彈命中率70不穩定,採用時請慎重考慮。
以反衝換取提升威力
鋼屬性本系招式,易用的加農光炮外,超級路卡利歐最大火力的鐵蹄光線也是選項。反衝極大,但即使等倍也能輸出可一擊擊倒多數寶可夢的威力。
■ 鐵巨炮的造成傷害量
▲可一擊擊倒HP與特防無努力值的烈咬陸鯊。
於有利對面,詭計積以提升特攻,並以強化的本系招式拆解對手盤面為主要角色。從高速搶先攻擊同時,對比自身快或削減的對手真空波使用,以從高速縛技與高火力瞄準全抜的工作。
特防比防禦低的寶可夢
超級路卡利歐攻擊與特攻皆高,但此型分配於特攻。以對意識物理型超級路卡利歐而選出的高防禦寶可夢有效的特殊招式攻擊可實現。
比自身快的攻擊手
超級路卡利歐耐久面不算高,
講究圍巾持有的攻擊手或速度種族值較高的寶可夢請注意。事先詭計等積後以先制技真空波需事先提升火力等工夫。
屬性
分類
性質
83 / 83
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 百萬噸重踢 | 一般 | 物理 | 120 | 75 | 8 | 接觸 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 神速 | 一般 | 物理 | 80 | 100 | 8 | 接觸 | The user charges the target at blinding speed. This move always goes first. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 20 | 接觸 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 大地波動 | 一般 | 特殊 | 50 | 100 | 12 | 波動 | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 仿效 | 一般 | 變化 | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 長嚎 | 一般 | 變化 | - | - | 20 | 聲音 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 自我暗示 | 一般 | 變化 | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 聚氣 | 一般 | 變化 | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| 刺耳聲 | 一般 | 變化 | - | 85 | 20 | 聲音 | An earsplitting screech harshly lowers the target's Defense stat. |
| 吼叫 | 一般 | 變化 | - | - | 20 | 聲音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 起草 | 草 | 物理 | 50 | 100 | 20 | 接觸 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 火焰踢 | 火 | 物理 | 85 | 90 | 12 | 接觸 | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水之波動 | 水 | 特殊 | 60 | 100 | 20 | 波動 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 生命水滴 | 水 | 變化 | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |
| 求雨 | 水 | 變化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷電拳 | 電 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 毒擊 | 毒 | 物理 | 80 | 100 | 20 | 接觸 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接觸 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 骨棒亂打 | 地面 | 物理 | 30 | 90 | 12 | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | |
| 冰凍拳 | 冰 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 真氣拳 | 格鬥 | 物理 | 150 | 100 | 20 | 接觸拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 飛膝踢 | 格鬥 | 物理 | 130 | 90 | 12 | 接觸 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| 近身戰 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 十字劈 | 格鬥 | 物理 | 100 | 80 | 8 | 接觸 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| 吸取拳 | 格鬥 | 物理 | 75 | 100 | 12 | 接觸拳 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手還擊 | 格鬥 | 物理 | 65 | 100 | 16 | 接觸 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 下盤踢 | 格鬥 | 物理 | 65 | 100 | 20 | 接觸 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 巴投 | 格鬥 | 物理 | 60 | 90 | 12 | 接觸 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 起死回生 | 格鬥 | 物理 | - | 100 | 16 | 接觸 | An all-out attack that becomes more powerful the less HP the user has. |
| 雙倍奉還 | 格鬥 | 物理 | - | 100 | 20 | 接觸 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格鬥 | 物理 | - | 100 | 20 | 接觸 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真氣彈 | 格鬥 | 特殊 | 120 | 70 | 8 | 彈 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 波導彈 | 格鬥 | 特殊 | 80 | - | 20 | 彈波動 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| 真空波 | 格鬥 | 特殊 | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 搏命 | 格鬥 | 特殊 | - | 100 | 8 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |
| 指導 | 格鬥 | 變化 | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| 快速防守 | 格鬥 | 變化 | - | - | 16 | The user protects itself and its allies from priority moves. | |
| 健美 | 格鬥 | 變化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| 看穿 | 格鬥 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 意念頭錘 | 超能力 | 物理 | 80 | 90 | 16 | 接觸 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 精神強念 | 超能力 | 特殊 | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| 治癒波動 | 超能力 | 變化 | - | - | 12 | 波動 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| 冥想 | 超能力 | 變化 | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 暗影爪 | 幽靈 | 物理 | 70 | 100 | 16 | 接觸切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 暗影球 | 幽靈 | 特殊 | 80 | 100 | 16 | 彈 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 龍之波動 | 龍 | 特殊 | 85 | 100 | 12 | 波動 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 以牙還牙 | 惡 | 物理 | 50 | 100 | 12 | 接觸 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 詭計 | 惡 | 變化 | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| 鐵尾 | 鋼 | 物理 | 100 | 75 | 16 | 接觸 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 彗星拳 | 鋼 | 物理 | 90 | 90 | 12 | 接觸拳 | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| 子彈拳 | 鋼 | 物理 | 40 | 100 | 20 | 接觸拳 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| 鐵蹄光線 | 鋼 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加農光炮 | 鋼 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 鐵壁 | 鋼 | 變化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| 金屬音 | 鋼 | 變化 | - | 85 | 20 | 聲音 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |