最後更新日: 2026-06-10
The Pokémon summons a sandstorm when it enters a battle.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
起點作成型
以哈欠的睡眠和沙暴與隱形岩傷害的二擇強迫對手的型
河馬獸
| HP | 215 | 32 | |
|---|---|---|---|
| 攻擊 | 132 | - | |
| 防禦↑ | 154 | 2 | |
| 特攻↓ | 79 | - | |
| 特防 | 124 | 32 | |
| 速度 | 67 | - |
隱形岩和哈欠削減對手同時誘發交替的,起點作成緩衝型。特性揚沙的固定傷害合計對對手循環施加負擔,吹飛也阻害對手累積技展開的動作為基本。
偷懶提升後方投入性能
吹飛從偷懶更換為,
文柚果合計後方投入也能穩定承受。此外,單純的留場性能也能提升,根據喜好變更吧。
作為先發或緩衝上場,撒下隱形岩,整理後續王牌容易活躍盤面的角色。哈欠或吹飛的對面操作打亂對手節奏,創造有利情況是特色。
地震不通的自身弱點寶可夢是弱點
河馬獸的弱點是清洗洛托姆或暴鯉龍等,能無效化主武器地震,以水招式等弱點攻擊的寶可夢。雖然是高耐久力的寶可夢,被弱點攻擊就無法承受,所以交替戰鬥吧。
物理受型
以偷懶回復,在與物理攻擊手的1vs1勝負中也強的型
河馬獸
| HP | 215 | 32 | |
|---|---|---|---|
| 攻擊 | 132 | - | |
| 防禦↑ | 187 | 32 | |
| 特攻↓ | 79 | - | |
| 特防 | 94 | 2 | |
| 速度 | 67 | - |
將能力點數特化於HP和防禦,使其能穩定承受物理攻擊的物理受型河馬獸。運用特性造成的天氣傷害和狀態變化招式,回復自身HP的同時削減對手的運用變得可能。
副武器是更換候選
副武器的尖石攻擊可以,與重磅炸彈或冰之牙更換也可。重磅衝撞是對妖精的打點,冰凍牙對地面或飛行的打點優秀。
活用高物理耐久,從接收對手物理攻擊手的攻擊到流暢化的緩衝角色活躍。以讓對手睡眠的變化招式促使交替,創造我方王牌能安全行動的盤面的支援很擅長。
弱點的高火力特殊攻擊手
這河馬獸物理耐久厚實,所以特殊耐久較低。水屬性或草屬性等攻擊弱點的特殊攻擊手被壓制偷懶的回復跟不上,所以注意吧。
屬性
分類
性質
51 / 51
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 巨聲 | 一般 | 特殊 | 90 | 100 | 12 | 聲音 | The user attacks by letting loose a horribly loud, resounding cry. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 噴出 | 一般 | 特殊 | - | 100 | 12 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
| 偷懶 | 一般 | 變化 | - | - | 8 | The user slacks off, restoring its own HP by up to half its max HP. | |
| 哈欠 | 一般 | 變化 | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 吞下 | 一般 | 變化 | - | - | 12 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | |
| 蓄力 | 一般 | 變化 | - | - | 20 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 變化 | - | - | 20 | 聲音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 吹飛 | 一般 | 變化 | - | - | 20 | 風 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 火焰牙 | 火 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 濁流 | 水 | 特殊 | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| 雷電牙 | 電 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 隱形岩 | 岩石 | 變化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 十萬馬力 | 地面 | 物理 | 95 | 95 | 12 | 接觸 | The user fiercely attacks the target using its entire body. |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接觸 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 跺腳 | 地面 | 物理 | 75 | 100 | 12 | 接觸 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 流沙地獄 | 地面 | 物理 | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| 地裂 | 地面 | 物理 | - | 30 | 8 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |
| 大地之力 | 地面 | 特殊 | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| 熱沙大地 | 地面 | 特殊 | 70 | 100 | 12 | 解凍 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| 泥巴射擊 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 擲泥 | 地面 | 特殊 | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| 冰凍牙 | 冰 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| 蠻力 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 撲擊 | 格鬥 | 物理 | 80 | 100 | 12 | 接觸 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 瞬間失憶 | 超能力 | 變化 | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 鐵頭 | 鋼 | 物理 | 80 | 100 | 16 | 接觸 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 硬壓 | 鋼 | 物理 | - | 100 | 12 | 接觸 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| 重磅衝撞 | 鋼 | 物理 | - | 100 | 12 | 接觸 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |