最後更新日: 2026-06-10
Powers up weak moves so the Pokémon can deal more damage with them.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
AS劍舞攻擊手型
速度分配努力值對同速帶有強的劍舞累積攻擊手型
超級巨鉗螳螂
| HP | 157 | 12 | |
|---|---|---|---|
| 攻擊↑ | 222 | 32 | |
| 防禦 | 160 | - | |
| 特攻↓ | 76 | - | |
| 特防 | 120 | - | |
| 速度 | 117 | 22 |
以攻擊與速度為基礎分配努力值,以特性強化的先制技縛住對手的超級巨鉗螳螂。劍舞大幅提升攻擊,子彈拳為主軸連續擊倒削減的對手。
副武器替換
超級巨鉗螳螂副武器候選眾多。可攻擊月亮伊布或鋼龍的弱點的,近身戰可攻擊堅盾劍怪弱點的,拍落可攻擊超級妙蛙花弱點的,雙翼等列為選擇候選。請依角色對象決定採用的招式。
於有利對面,劍舞以此招式大幅提升自身攻擊,並對對手隊伍整體施壓的角色。先制技可彌補速度劣勢,對比自己快的對手也從高速壓制承擔此行動。
對被火屬性招式從高速壓制較不利
超級巨鉗螳螂對自身4倍弱點火屬性較不利。對手寶可夢若學會火屬性招式,從高速行動時可能被一擊擊倒,請小心作戰。
耐久累積王牌型
以耐久和羽棲的組合耐久,以劍舞和子彈拳使用高火力先制技的型
超級巨鉗螳螂
| HP | 175 | 30 | |
|---|---|---|---|
| 攻擊↑ | 222 | 32 | |
| 防禦 | 161 | 1 | |
| 特攻↓ | 76 | - | |
| 特防 | 121 | 1 | |
| 速度 | 97 | 2 |
鴇梅果劍舞子彈拳型
以鴇梅果獲得耐性,以劍舞狙擊全抜的物理累積攻擊手型
巨鉗螳螂
| HP | 147 | 2 | |
|---|---|---|---|
| 攻擊↑ | 200 | 32 | |
| 防禦 | 120 | - | |
| 特攻↓ | 67 | - | |
| 特防 | 100 | - | |
| 速度 | 117 | 32 |
劍舞提升攻擊,特性技術高手加成的先制技子彈拳狙擊全抜的物理攻擊手型。弱點火系技
巧可果承受一次,強行製造累積技空隙的運用可能。</card>
急速折返與蟲咬二選一
巨鉗螳螂的急速折返是蟲咬與其互換。蟲咬以技術高手達威力90。與急速折返不同,換人時劍舞不會解除攻擊提升。
近身戰與其他副武器二選一
巨鉗螳螂的近身戰與其他副武器二選一。對半減鋼技和蟲技以下的寶可夢的打點,拍落或雙翼是候選。
巧可果以為盾,劍舞累積,以物理技崩壞對手隊伍的王牌角色。前期急速折返進行對面操作,對手消耗的後期狙擊全抜為基本動作。
不擅應對高火力火技或特性純樸
巨鉗螳螂不擅應對高火力火技或特性純樸。
巧可果即使持有也有無法承受的火技。對特性純樸的寶可夢,劍舞攻擊提升被無效化。
披帶累積攻擊手型
以氣勢披帶讓即使不擅長的火招式來時也能穩定累積劍舞的攻擊手型
巨鉗螳螂
| HP | 147 | 2 | |
|---|---|---|---|
| 攻擊↑ | 200 | 32 | |
| 防禦 | 120 | - | |
| 特攻↓ | 67 | - | |
| 特防 | 100 | - | |
| 速度 | 117 | 32 |
特化攻擊與速度努力值,
氣勢披帶承受對手攻擊同時劍舞提升火力的對面攻擊手型巨鉗螳螂。特性技術高手以提升威力的先制技為主軸,即使對面不利也強行擊倒對手。
巨鉗螳螂的副武器,可攻擊鋼或一般屬性弱點的近身戰,邊交換邊攻擊使迴圈戰有利急速折返從中選擇。
氣勢披帶為盾大膽劍舞積,子彈拳縛住對手的物理王牌角色。小偷或近身戰活用招式範圍,從先發或死出對多個對手確實施加負擔行動強力。
能完全承受攻擊的寶可夢
巨鉗螳螂招式範圍中存在多隻無法攻擊弱點的耐久寶可夢。
氣勢披帶活用攻擊也會被承受並反擊,請以其他寶可夢擊倒或掌握選出時機應對。
屬性
分類
性質
64 / 64
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 20 | 接觸 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 二連擊 | 一般 | 物理 | 35 | 90 | 12 | 接觸 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 接棒 | 一般 | 變化 | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 聚氣 | 一般 | 變化 | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| 影子分身 | 一般 | 變化 | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 起草 | 草 | 物理 | 50 | 100 | 20 | 接觸 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 求雨 | 水 | 變化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 猛撲 | 蟲 | 物理 | 80 | 100 | 16 | 接觸 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 十字剪 | 蟲 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 爬擊 | 蟲 | 物理 | 70 | 90 | 12 | 接觸 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| 急速折返 | 蟲 | 物理 | 70 | 100 | 20 | 接觸 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 蟲咬 | 蟲 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 虫扑 | 蟲 | 物理 | 50 | 100 | 20 | 接觸 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| 蟲鳴 | 蟲 | 特殊 | 90 | 100 | 12 | 聲音 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| 蟲之抵抗 | 蟲 | 特殊 | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 雜技 | 飛行 | 物理 | 55 | 100 | 16 | 接觸 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 雙翼 | 飛行 | 物理 | 40 | 90 | 12 | 接觸 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| 空氣斬 | 飛行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空氣利刃 | 飛行 | 特殊 | 60 | 95 | 20 | 切風 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 清除濃霧 | 飛行 | 變化 | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| 順風 | 飛行 | 變化 | - | - | 16 | 風 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| 羽棲 | 飛行 | 變化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 近身戰 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 蠻力 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 起死回生 | 格鬥 | 物理 | - | 100 | 16 | 接觸 | An all-out attack that becomes more powerful the less HP the user has. |
| 雙倍奉還 | 格鬥 | 物理 | - | 100 | 20 | 接觸 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 真空波 | 格鬥 | 特殊 | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 快速防守 | 格鬥 | 變化 | - | - | 16 | The user protects itself and its allies from priority moves. | |
| 精神利刃 | 超能力 | 物理 | 70 | 100 | 20 | 切 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 光牆 | 超能力 | 變化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 暗襲要害 | 惡 | 物理 | 70 | 100 | 20 | 接觸切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 拍落 | 惡 | 物理 | 65 | 100 | 20 | 接觸 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 惡意追擊 | 惡 | 物理 | 60 | 100 | 12 | 接觸 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 鐵頭 | 鋼 | 物理 | 80 | 100 | 16 | 接觸 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 鋼翼 | 鋼 | 物理 | 70 | 90 | 20 | 接觸 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| 子彈拳 | 鋼 | 物理 | 40 | 100 | 20 | 接觸拳 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| 硬壓 | 鋼 | 物理 | - | 100 | 12 | 接觸 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| 鐵蹄光線 | 鋼 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加農光炮 | 鋼 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 鐵壁 | 鋼 | 變化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |