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Money and reputation are base values, before difficulty and starting perk adjustments.
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Unnamed food buyers for the selling tutorial
Two unnamed Spacer customers for the selling tutorial both arrive on day 1 unless Skip Intro is selected. One buys food with a base budget of 61–69; the other buys food and beverages with a base budget of 75–100 and likes variety. Each comes whether or not you trade with the other.
Priority by specialization
Apprentice
- Priority
- AUseful in the right situation
- Why it matters
- As Apprentice, the two day-1 buyers turn available food into early working cash; do not offer more than their budgets can pay.
Water Merchant
- Priority
- BOrdinary response is enough
- Why it matters
- As Water Merchant, these two introductory food sales are not a continuing outlet for bottled water; sell suitable spare food if you have it.
Hydroponic Farmer
- Priority
- BOrdinary response is enough
- Why it matters
- As Hydroponic Farmer, these two introductory food sales are not a continuing outlet for crops, coffee and wine; sell suitable spare food if you have it.
Rat Wrangler
- Priority
- BOrdinary response is enough
- Why it matters
- As Rat Wrangler, these two introductory food sales are not a continuing outlet for meat from your rats; sell suitable spare food if you have it.
Aquafarmer
- Priority
- BOrdinary response is enough
- Why it matters
- As Aquafarmer, these two introductory food sales are not a continuing outlet for fish and roe; sell suitable spare food if you have it.
| Specialization | Priority | Why it matters |
|---|---|---|
| Apprentice | AUseful in the right situation | As Apprentice, the two day-1 buyers turn available food into early working cash; do not offer more than their budgets can pay. |
| Water Merchant | BOrdinary response is enough | As Water Merchant, these two introductory food sales are not a continuing outlet for bottled water; sell suitable spare food if you have it. |
| Hydroponic Farmer | BOrdinary response is enough | As Hydroponic Farmer, these two introductory food sales are not a continuing outlet for crops, coffee and wine; sell suitable spare food if you have it. |
| Rat Wrangler | BOrdinary response is enough | As Rat Wrangler, these two introductory food sales are not a continuing outlet for meat from your rats; sell suitable spare food if you have it. |
| Aquafarmer | BOrdinary response is enough | As Aquafarmer, these two introductory food sales are not a continuing outlet for fish and roe; sell suitable spare food if you have it. |
- SPrepare for this customer
- A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
- AUseful in the right situation
- A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
- BOrdinary response is enough
- The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.
Events
Quick summary
Day 1Two food buyers come. Give the second one different foods and drinks for a 15% bonus.
Visit 1 (Day 1)
- When
- Day 1, unless Skip Intro is selected.
- What happens
- Sell food within this customer's budget.
Choices
Complete a trade
- The selling tutorial starts. The base budget is 61 plus a random whole number from 0 to 8 (both included); customer modifiers also apply.
- Only the selected goods are traded, and cash and ownership change at the agreed price. A buyer's budget is adjusted by reputation perks, Wild's Endorsement and Store Attractiveness.
- Reputation with this visitor's faction changes by the adjusted trade value ÷ 400. You also gain Favor of 10% of the trade value on Price Gouge and 5% on Mark Up (none on Thin Margins or Red Ink; a custom difficulty uses its own rate). Item legality, the faction and perks adjust the value along the way.
Finish the conversation and leave without trading
- The selling tutorial starts. The base budget is 61 plus a random whole number from 0 to 8 (both included); customer modifiers also apply.
- The visit ends with no cash or goods exchanged; anything that happened during the conversation still applies.
Recommended response
Sell suitable food within the displayed budget; the base is 61 plus a random integer from 0 to 8 before customer bonuses. Dismissing gives no sale but closes the hints, so there is no separate reward for exceeding the budget.
Visit 2 (Day 1)
- When
- Day 1, unless Skip Intro is selected.
- What happens
- Sell varied food and beverages within a second customer's budget.
Choices
Complete a trade
- The base budget is 75 plus an inclusive random integer from 0 to 25. Your own goods placed for this buyer get the +15% Variety Buyer Bonus, subject to the variety rules.
- Only the selected goods are traded, and cash and ownership change at the agreed price. A buyer's budget is adjusted by reputation perks, Wild's Endorsement and Store Attractiveness.
- Reputation with this visitor's faction changes by the adjusted trade value ÷ 400. You also gain Favor of 10% of the trade value on Price Gouge and 5% on Mark Up (none on Thin Margins or Red Ink; a custom difficulty uses its own rate). Item legality, the faction and perks adjust the value along the way.
Finish the conversation and leave without trading
- The base budget is 75 plus an inclusive random integer from 0 to 25. Your own goods placed for this buyer get the +15% Variety Buyer Bonus, subject to the variety rules.
- The visit ends with no cash or goods exchanged; anything that happened during the conversation still applies.
Recommended response
Offer different accepted foods or drinks to use the 15% variety bonus, within the displayed budget. The base budget is 75 plus a random integer from 0 to 25; leaving produces no trade and does not change later story visits.