Daily cash from Nutrifruit and Fillerweed
From the startStart with Fillerweed and Nutrifruit and sell them as Food. With original traits, full health and no module performance modifier, Fillerweed gives 5 in 1 night and Nutrifruit gives 7 in 2 nights. Because Nutrifruit very rarely returns seeds, buy a Packet of Nutrifruit Seeds from the Retired Farmer on Fridays and the Supplier (Supply Runner) on Sundays.
On day 1, plant the starting Fillerweed Seed and Nutrifruit Seed in the Hydroponic System. With their original traits and no module performance modifier, Fillerweed takes 1 night and Nutrifruit takes 2 nights; the starting machines' modules can change this.
- The starting Nutrifruit Seed very rarely returns seeds. Fillerweed returns a seed and often a second one.
- The Fillerweed Production Hydroponic Module adds 4× Fillerweed to each harvest, but the seed no longer comes back.
Measure the minerals with the AquaScan and adjust them with the Hydroponic Nutrient Tablet: 0–2% for Fillerweed and 0.5–2.5% for Nutrifruit.
- Keep the minerals in range and use clean water for Nutrifruit. Above 90 health its fruit is worth 18–32 each; above 99 every fruit is worth 32.
Display the harvested crops as Food. When it is before day 14 or the Food total is not high, a medium or high total, or store attractiveness of at least 400, brings the Expedition Supplier if Food is selected for a Display Case buyer.
- With Security reputation of 0 or more, the Security Requisition Officer comes every Thursday from day 11 to buy food.
Buy more Nutrifruit seeds: the Retired Farmer on Fridays and the Supplier (Supply Runner) on Sundays each always sell one Packet of Nutrifruit Seeds of nine.
- Without the Fillerweed Production Hydroponic Module, Fillerweed returns seeds, so reserve them for the next planting.
If you follow Eleanor's story and advise publishing the drive at the end, new units of Nutrifruit Seed lose the Infertile trait from the next day and return seeds when harvested.
- Publishing gets Eleanor's mother killed; returning the drive saves her mother and pays 300. Either way you receive the SYNC Self-Refilling Neuroactive Perfume. Infertile seeds you already have stay infertile.
Related Wild's Network upgrades
Showcase Expansion ILets Food and another category, such as wine, each draw a Display Case buyer on the same day.
Store Renovation IRaises attractiveness and customers' budgets; at 400 or more, the Expedition Supplier comes even when the Food total is low.
Related items
Fillerweed SeedWith its original traits and no module performance modifier it grows in 1 night, and returns seeds to keep early Food production going.
Nutrifruit SeedWith its original traits and no module performance modifier it grows in 2 nights, but its starting seeds very rarely return seeds.
Packet of Nutrifruit SeedsNine seeds a packet; the Retired Farmer (Fridays) and the Supplier (Supply Runner) (Sundays) always sell one.
Fillerweed Production Hydroponic ModuleAdds 4× Fillerweed to each harvest, but no seed comes back.
AquaScanChecks that the minerals are in each crop's range.
Hydroponic Nutrient TabletTops up the minerals the plants use up.
Related customers and events
Retired FarmerEvery Friday, always sells a Packet of Nutrifruit Seeds.
Supplier (Supply Runner)Comes on Sundays and always sells a Packet of Nutrifruit Seeds.
Expedition SupplierAn outlet for early crops: when Food is selected for a Display Case buyer, a medium or high total, or store attractiveness of at least 400, brings this buyer, except for the higher tier at a high total from day 14.
Security Requisition OfficerWith Security reputation of 0 or more, comes every Thursday from day 11 to buy food.
EleanorIf you advise her to publish the drive at the end of her story, new units of Nutrifruit Seed are no longer Infertile from the next day.
Tips
- Fillerweed grows in one night, so it also fills a Hydroponic System that is free for just one night.
- Nutrifruit keeps selling to Food buyers after wine is running; when Display Case expansions add categories, use one of them for Food.