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Security Officer
Money and reputation are base values, before difficulty and starting perk adjustments.
On this page
About
Sentencing, weapon permit withdrawal and the all-clear on the Augmented
Comes to sentence you when the Investigation reaches 100 while you still have crimes on record. If by then the Investigation has fallen enough or you have no crimes left, he lets you go; otherwise a crime total below 300 means a fine, 300–1499 arrest, and 1500 or more execution. A Security Officer also withdraws weapon permits and announces when the Augmented threat is over.
Priority by specialization
Apprentice
- Priority
- AUseful in the right situation
- Why it matters
- As Apprentice, your legal food and household goods does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
Water Merchant
- Priority
- AUseful in the right situation
- Why it matters
- As Water Merchant, your legal bottled water does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
Fence
- Priority
- SPrepare for this customer
- Why it matters
- As Fence, crimes from illegal trade can lead to a fatal sentence once the total reaches 300; treat investigation control as part of the business.
Rock Bottom
- Priority
- AUseful in the right situation
- Why it matters
- As Rock Bottom, a legal business with goods from the Dumping Ground does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
Hydroponic Farmer
- Priority
- AUseful in the right situation
- Why it matters
- As Hydroponic Farmer, your legal crops, coffee and wine does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
Gunsmith
- Priority
- SPrepare for this customer
- Why it matters
- As Gunsmith, losing reputation can withdraw weapon permits and make held guns illegal; a separate crime sentence can end the run.
Chemist
- Priority
- SPrepare for this customer
- Why it matters
- As Chemist, crimes from illegal trade can lead to a fatal sentence once the total reaches 300; treat investigation control as part of the business.
Rat Wrangler
- Priority
- AUseful in the right situation
- Why it matters
- As Rat Wrangler, your legal meat from your rats does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
Aquafarmer
- Priority
- AUseful in the right situation
- Why it matters
- As Aquafarmer, your legal fish and roe does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring.
| Specialization | Priority | Why it matters |
|---|---|---|
| Apprentice | AUseful in the right situation | As Apprentice, your legal food and household goods does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
| Water Merchant | AUseful in the right situation | As Water Merchant, your legal bottled water does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
| Fence | SPrepare for this customer | As Fence, crimes from illegal trade can lead to a fatal sentence once the total reaches 300; treat investigation control as part of the business. |
| Rock Bottom | AUseful in the right situation | As Rock Bottom, a legal business with goods from the Dumping Ground does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
| Hydroponic Farmer | AUseful in the right situation | As Hydroponic Farmer, your legal crops, coffee and wine does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
| Gunsmith | SPrepare for this customer | As Gunsmith, losing reputation can withdraw weapon permits and make held guns illegal; a separate crime sentence can end the run. |
| Chemist | SPrepare for this customer | As Chemist, crimes from illegal trade can lead to a fatal sentence once the total reaches 300; treat investigation control as part of the business. |
| Rat Wrangler | AUseful in the right situation | As Rat Wrangler, your legal meat from your rats does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
| Aquafarmer | AUseful in the right situation | As Aquafarmer, your legal fish and roe does not create this sentence by itself, but incidental crimes and weapon permits still need monitoring. |
- SPrepare for this customer
- A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
- AUseful in the right situation
- A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
- BOrdinary response is enough
- The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.
Events
Quick summary
Investigation at 100He comes to sentence you: a crime total under 300 means a fine of that amount (crimes and Investigation are cleared), 300–1499 means arrest and 1500 or more execution
→keep your crime total under 300.
If your Security reputation falls below a weapon permit's requirement (0, 30 or 60), he takes that permit away.
From day 62Once the Augmented are gone, he announces that you can no longer shoot.
Visit 1
- When
- No fixed day. When the Investigation reaches 100 while you have crimes on record, an officer is sent, unless one is on the way. He arrives the next time you open the shop and checks that the Investigation is still almost complete.
- What happens
- The penalty is decided automatically. For a fine, your only reply is to pay if you can afford it, or to say you cannot pay if you cannot.
Choices
Continue; no alternative choice is offered.
- If the Investigation has fallen enough or no crimes remain, he leaves, and you lose 20 Security reputation (before adjustments).
- In that case the case is closed, but your crimes stay on record.
- With a crime total below 300, you pay a fine equal to your crime total if you can afford it.
- Paying the fine costs 10 Security reputation (before adjustments).
- Paying the fine clears your crimes and resets the Investigation to 0.
- If you still cannot pay the fine at the final check, you are arrested and the run ends.
- A crime total from 300 through 1499 ends the run in arrest.
- A crime total of 1500 or more ends the run in execution.
- If he leaves while the case is open, the Investigation is still almost complete and you have crimes on record, another officer is sent.
Recommended response
There is no free choice between a fine and arrest: the crime total and your ability to pay determine the sentence. Below 300, paying the crime-total fine clears crimes and investigation; from 300 through 1499 the result is arrest, and from 1500 it is execution, so act before he arrives. If the arrival check finds investigation has dropped enough or no remaining crimes he leaves with a base 20 reputation loss, while paying a fine has a base 10 loss; both concern Security.
Notes
- You cannot refuse a fine you can afford. If you cannot afford it, your cash is checked once more before the arrest.
- While the Investigation is below 80, each crime on record drops by 20 every day before the Investigation advances. How fast it advances depends on your crime total and on Security and Upper Levels reputation perks.
Visit 2
- When
- On a morning when you hold a weapon permit whose Security reputation requirement you no longer meet: Weapon Permit I below 0, Weapon Permit II below 30, Weapon Permit III below 60. Only one officer comes even if several permits are affected.
- What happens
- He checks each weapon permit again and withdraws those whose requirement you do not meet. Your Business Permit is not affected.
Choices
Continue; no alternative choice is offered.
- Each affected permit is withdrawn and its permit item removed; firearms you own of that class become contraband again.
Recommended response
The withdrawal is automatic; arguing in the conversation is not an alternative. Keep Security reputation at least 0, 30 or 60 for the Class I Weapon Permit, the Class II Weapon Permit or the Class III Weapon Permit, respectively, because affected guns become contraband after withdrawal. This check does not revoke the Business Permit.
Notes
- If he spots contraband or stolen goods when he arrives, his visit turns into an inspection, with the same results as a Security Inspector's.
- Each permit is checked again at the end of the conversation, so a permit whose requirement you meet again by then is kept.
Visit 3
- When
- From day 62 (50 days after day 12, when the Augmented normally appear), on the first day the Augmented have appeared and their presence has died out, unless you started with Aug Menace. It is not a daily chance: he comes on the first such day.
- What happens
- He announces that the Augmented threat is over and takes away your ability to shoot.
Choices
Continue; no alternative choice is offered.
- You can no longer shoot.
Recommended response
There is no reward choice or trade in this announcement. It removes your ability to shoot after the Augmented threat has been cleared, so it is not another inspection or fine.
Notes
- This visit does not end the run; it only stops you from shooting. The separate Augmented ending at the end of a day needs their presence high enough and depends on the difficulty and perks.
- If he spots contraband or stolen goods when he arrives, an inspection can happen before this conversation ends.