Buy water, finish it with the starting tools and sell it
From the startUse the starting tools to make Basewater and sell it under a matching label. Begin with your starting water, then buy from sellers called by the Water Neon Sign (from day 6 with the intro, or day 1 if you skip it). Before day 14, displaying water worth enough brings the Spacer. Your limits are one Display Case Water buyer a day, the supply of the Water Testing Strip and the Water Purification Tablet, and the durability of the HydraTech Micro Water Purifier.
Test the water you start with using the Water Testing Strip: the Jug of Water holds Rustwater, one Bottle of Water (Large) holds Ghostwater, and the other containers are empty.
- The Water Testing Strip is used up with each test. The AquaScan is never used up and also shows what is in the water; Dr. Jackson's regular stock always has one while you do not own it.
Use the HydraTech Micro Water Purifier on water below Basewater to bring it up to Basewater.
- It uses 1 durability per 100 ml, rounded up, and only works when the remaining durability covers the whole container. Yours starts with reduced durability, so once it runs low, pour the water into smaller containers before using it.
- It does nothing to water that is already Basewater or better.
If the remaining durability cannot treat the whole container, divide the water into smaller containers or pour it through the Water Pitcher fitted with the Water Filter to remove particles, then add a Water Purification Tablet, let it act on chemicals and microbes, and test again.
- The filter throws away what it removes, so you get less water back; microbes pass through it, and it can only remove particles large enough for the filter while it has durability left.
- The Water Purification Tablet takes up room as it dissolves. Leave space first, since a full container loses the liquid it displaces.
After testing your own container, press 'Match Label' if its label does not match the real purity.
- Never sell water under a higher label than its contents: such sales can add up to crimes, and a non-augmented buyer who exposes one lowers that buyer's faction reputation (by 4 in the normal inspection, or 1 in the negotiation dialogue, on Mark Up).
On day 5 The Mentor gives you a Water Neon Sign (if you skipped the intro, you start with it). Put it in the Display Case before opening: from day 6 with the intro, or day 1 if you skipped it, a water seller is rolled at 75% when a normal customer slot is available.
- The seller changes by weekday: Lower Level Citizen on Mondays and Fridays, Scav with 3–5 bottles on Tuesdays and Saturdays, and Scav with accurate labels on Wednesdays and Sundays. On Thursdays, the Scav may include Ghostwater labelled as Basewater or Pure Water; test before buying.
- Test before you pay. If the water is below its label, 'Confront' lowers the price to its real purity. If it is purer than its label, buy it as labelled, or 'Confront' to reveal the real purity and raise the seller's faction reputation (by 3 on Mark Up).
Display water before opening. The Display Case selects the highest-value categories and brings one buyer for each selected category (from day 2 with the intro, at Store Attractiveness 100 or more). Unless the Water Stockpiler rule below applies, a high enough water total, a leading label of High-Quality Water or better, or attractiveness of at least 400 brings the Spacer; otherwise the Thirsty Spacer or the Scav comes. The water totals use the tooltip values before retail markup; the category ranking uses a separate calculation.
- The Spacer buys Basewater and High-Quality Water labels, the Thirsty Spacer buys those and Ghostwater, and the Scav buys Basewater up to Pure Water.
- From day 14, a Display Case whose water has a very high total value calls the Water Stockpiler instead. This buyer takes High-Quality Water and Pure Water labels, and the Bottle of Spring Water; while you only have Basewater, keep the water on display below that total.
- The Bottle Printer prints empty units of Bottle of Water (Small) using power; after you use Electronic Parts (Common) on it 3 times in total it also prints the Bottle of Water (Standard), and after 9 times the Bottle of Water (Large).
Restock the Water Testing Strip and the Water Purification Tablet from the Retired Water Merchant on Wednesdays (a full Water Testing Kit and a Bottle of Water Purification Tablets) and from the Supplier (Supply Runner) on Sundays from day 7.
Related Wild's Network upgrades
Showcase Expansion IWidens the Display Case so the Water Neon Sign fits next to your water; its extra customer only comes if you also display a second kind of goods.
Buyer Referral ServiceOn each night you use it, it selects a buyer for the kind of goods you hold most of in your main stock (excluding documents); water uses the same rules as the Display Case. Identical customers are merged, so this does not guarantee another water buyer. It also lets the Display Case attract a buyer for another kind of goods.
Related items
Water Testing StripUsed for tests before buying or selling while you rely on the starting kit, and used up each time; the AquaScan replaces it without being used up.
HydraTech Micro Water PurifierBrings water below Basewater up to Basewater in one go.
Water FilterFitted in the Water Pitcher, it removes particles once the HydraTech Micro Water Purifier has no durability left.
Water Purification TabletReduces the chemicals and microbes in the water.
Water Neon SignIn the Display Case before opening, it rolls a water seller at 75% when a normal customer slot is available.
AquaScanTests without using anything up, so it is worth buying early.
Related customers and events
Lower Level CitizenWith the Water Neon Sign on display, may sell water on Mondays and Fridays. Labels can overstate the contents, so test before paying.
ScavWith the Water Neon Sign on display, may sell water on Tuesdays, Wednesdays, Thursdays, Saturdays and Sundays. Wednesday and Sunday labels are accurate; Thursday may include mislabelled water. Also buys water from the Display Case.
Thirsty SpacerComes for cheaper water in the Display Case and buys Ghostwater, Basewater and High-Quality Water labels.
SpacerWhen the Water Stockpiler rule does not apply, this buyer comes if the Display Case water is worth enough in total, labelled mostly High-Quality Water or better, or Store Attractiveness is at least 400. It buys Basewater and High-Quality Water labels, but not Pure Water.
Retired Water MerchantComes every Wednesday with a full Water Testing Kit and a Bottle of Water Purification Tablets for restocking.
Supplier (Supply Runner)Comes every Sunday from day 7 with the Water Testing Kit, the Bottle of Water Purification Tablets and the Water Filter.
The MentorGives you the Water Neon Sign on day 5 if you play the intro; if you skip it, you start with the sign.
GeorgioOn day 9 he sells empty units of Bottle of Water (Large), so they are not a source of water.
MerchantComes before the rent on payment days and buys anything that is not contraband, at 10 to 25% below the market price, so leftover water can cover a short rent.
Tips
- The bottleneck is selling: the Display Case calls one water buyer a day. Buyer Referral Service can select a water buyer if water is the kind of goods you hold most of in your main stock, but a customer already called by the Display Case is merged, so another water buyer is not guaranteed.
- As soon as you can afford it, buy a Water Purifier from the Retired Water Merchant on a Wednesday; raising purity then no longer uses up the Water Purification Tablet or the durability of the HydraTech Micro Water Purifier.