Showcase Expansion I
- Category
- Store
- Official description
- Your showcase will be expanded to allow more items to be displayed. 1 more customers will be visiting to buy items from the Display Case per day.
On this page
How it works
Enlarges the Display Case and brings one more Display Case customer every day (1→2 types draw a buyer), on top of normal customers. If you play the intro, no random normal customers come until day 14, so this nearly doubles your early buyers. That customer only comes if you display a second type of goods. Bought on day 7, it pays off at about 5 credits of profit per extra customer.
What it does
Expands the Display Case, and 1 more customer comes for it each day while your store is not vandalized.
Rating
A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot.
A clear effect that is worth the price. Buy it early once rent and the materials for your route are covered.
When stock is piling upPrioritize if a second saleable category is waiting; adding more of the same category does not satisfy that condition.
When production falls shortWait if all finished output sells or only one category is available; fund the missing goods or production inputs first.
Ratings by specialization
- ApprenticeSRecommended time to buy: Early game
- Rating
- The starting retail stock spans useful categories. Delaying the inexpensive extra category slot leaves a central early sales opportunity unused, especially during the intro's restricted normal customer traffic.
- Water MerchantARecommended time to buy: Early game
- Rating
- A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot.
- FenceARecommended time to buy: Early game
- Rating
- A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot.
- Rock BottomBRecommended time to buy: Mid game
- Rating
- First recover stock and rent cash. Expansion matters once there are two saleable categories; the zero-stock opening cannot use it.
- Hydroponic FarmerARecommended time to buy: Early game
- Rating
- A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot.
- Rating
- Extra Display Case room helps alongside the existing permit, but another category slot does not itself add gun orders. Protect order and rent funding first.
- ChemistBRecommended time to buy: Mid game
- Rating
- Useful for genuine retail surplus only after the next contract delivery is reserved. Purity, delivery and crime control take priority over another category slot.
- Rat WranglerBRecommended time to buy: Late game
- Rating
- The Display Case only draws as many customers as the categories you display. Raw Meat (Standard) counts only as food there (Luxury Item is not a Display Case category), so while you display only meat the extra slot stays empty. The base Display Case already holds three or more units of Raw Meat (Standard), enough for the Upper Level Private Chef at normal market value.
- AquafarmerBRecommended time to buy: Late game
- Rating
- Buy after tanks survive reliably and harvested goods actually wait for sale. Most fish output alone does not create another distinct category.
| Specialization | Rating |
|---|---|
| Apprentice | SRecommended time to buy: Early game The starting retail stock spans useful categories. Delaying the inexpensive extra category slot leaves a central early sales opportunity unused, especially during the intro's restricted normal customer traffic. |
| Water Merchant | ARecommended time to buy: Early game A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot. |
| Fence | ARecommended time to buy: Early game A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot. |
| Rock Bottom | BRecommended time to buy: Mid game First recover stock and rent cash. Expansion matters once there are two saleable categories; the zero-stock opening cannot use it. |
| Hydroponic Farmer | ARecommended time to buy: Early game A cheap permanent way to add Display Case space and one category visitor slot. It helps any business with a second distinct saleable category, but duplicated stock in one category cannot fill the extra slot. |
| Gunsmith | B Extra Display Case room helps alongside the existing permit, but another category slot does not itself add gun orders. Protect order and rent funding first. |
| Chemist | BRecommended time to buy: Mid game Useful for genuine retail surplus only after the next contract delivery is reserved. Purity, delivery and crime control take priority over another category slot. |
| Rat Wrangler | BRecommended time to buy: Late game The Display Case only draws as many customers as the categories you display. Raw Meat (Standard) counts only as food there (Luxury Item is not a Display Case category), so while you display only meat the extra slot stays empty. The base Display Case already holds three or more units of Raw Meat (Standard), enough for the Upper Level Private Chef at normal market value. |
| Aquafarmer | BRecommended time to buy: Late game Buy after tanks survive reliably and harvested goods actually wait for sale. Most fish output alone does not create another distinct category. |
Recommended time to buy
Early game
Undiscounted unlock price on Mark Up: 200. Buy once rent is secured and a second useful category is available. The effect is available without waiting for a production cycle; avoid buying an empty visitor slot.
Upgrades and perks that work well with it
- Buyer Referral Service
Referral can add another distinct category slot and a stock-matched buyer opportunity when surplus is sufficient.
Price
No perk
- Price Gouge
- 200
- Mark Up
- 200
- Thin Margins
- 300
- Red Ink
- 400
Wild's Favorite
- Price Gouge
- 180
- Mark Up
- 180
- Thin Margins
- 270
- Red Ink
- 360
On Wild's Bad Side
- Price Gouge
- 220
- Mark Up
- 220
- Thin Margins
- 330
- Red Ink
- 440
Pillar of the Lower Levels
- Price Gouge
- 170
- Mark Up
- 170
- Thin Margins
- 255
- Red Ink
- 340
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 153
- Mark Up
- 153
- Thin Margins
- 230
- Red Ink
- 306
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 187
- Mark Up
- 187
- Thin Margins
- 281
- Red Ink
- 374
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 200 | 200 | 300 | 400 |
| Wild's Favorite | 180 | 180 | 270 | 360 |
| On Wild's Bad Side | 220 | 220 | 330 | 440 |
| Pillar of the Lower Levels | 170 | 170 | 255 | 340 |
| Wild's Favorite + Pillar of the Lower Levels | 153 | 153 | 230 | 306 |
| On Wild's Bad Side + Pillar of the Lower Levels | 187 | 187 | 281 | 374 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
- Unlocks
Extra buyers and break-even
No upgrades
- Display Case customers
- 1
- Referred shopper
- 0
- Total
- 1
Showcase Expansion I
- Display Case customers
- 2
- Referred shopper
- 0
- Total
- 2
Buyer Referral Service
- Display Case customers
- 2
- Referred shopper
- 1
- Total
- 3
Showcase Expansion I + Buyer Referral Service
- Display Case customers
- 3
- Referred shopper
- 1
- Total
- 4
Showcase Expansion I + Showcase Expansion II + Buyer Referral Service
- Display Case customers
- 4
- Referred shopper
- 1
- Total
- 5
| Display Case customers | Referred shopper | Total | |
|---|---|---|---|
| No upgrades | 1 | 0 | 1 |
| Showcase Expansion I | 2 | 0 | 2 |
| Buyer Referral Service | 2 | 1 | 3 |
| Showcase Expansion I + Buyer Referral Service | 3 | 1 | 4 |
| Showcase Expansion I + Showcase Expansion II + Buyer Referral Service | 4 | 1 | 5 |
Display Case customers need that many categories on display.
Showcase Expansion I
- Bought on day 7
- 4.8
- Day 15
- 5.9
- Day 30
- 10.5
Showcase Expansion II
- Bought on day 7
- 11.9
- Day 15
- 14.7
- Day 30
- 26.3
Buyer Referral Service
- Bought on day 7
- 7.4
- Day 15
- 7.9
- Day 30
- 10.3
| Bought on day 7 | Day 15 | Day 30 | |
|---|---|---|---|
| Showcase Expansion I | 4.8 | 5.9 | 10.5 |
| Showcase Expansion II | 11.9 | 14.7 | 26.3 |
| Buyer Referral Service | 7.4 | 7.9 | 10.3 |