Back to all upgrades

Showcase Expansion II

Category
Store
Official description
Your showcase will be expanded even more. 1 additional customers will be visiting to buy item from the Display Case per day.
Sponsored Link
Sponsored Link

How it works

Enlarges the Display Case again and brings one more Display Case customer (3 types draw a buyer, 4 with Buyer Referral Service). You need goods of a third type. Bought on day 7, it pays off at about 12 credits per extra customer, cheaper per customer than Store Renovation I and Store Renovation II.

What it does

Expands the Display Case, and 1 more customer comes for it each day while your store is not vandalized.

Rating

BConditional choice

Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.

Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.

When stock is piling upTake only if unsold stock spans an additional category; one large pile is not sufficient.

When production falls shortDelay while existing slots or shelves are empty; extra capacity cannot create stock.

Ratings by specialization

  • ApprenticeARecommended time to buy: Mid game
    Rating
    An established mixed retail business is well placed to use more category visitors, provided replenishment keeps the third useful category stocked.
  • Rating
    The main output does not naturally fill several additional retail categories. Buy only after deliberately building a mixed-stock branch rather than expecting larger batches to create more category visitors.
  • FenceBRecommended time to buy: Late game
    Rating
    Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.
  • Rock BottomBRecommended time to buy: Late game
    Rating
    Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.
  • Hydroponic FarmerBRecommended time to buy: Late game
    Rating
    Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.
  • Rating
    Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.
  • Rating
    The main output does not naturally fill several additional retail categories. Buy only after deliberately building a mixed-stock branch rather than expecting larger batches to create more category visitors.
  • Rating
    Another permanent category slot costs more than the first expansion. It is efficient only with another distinct stocked category beyond the slots already available, including any active referral slot.
  • Rating
    The main output does not naturally fill several additional retail categories. Buy only after deliberately building a mixed-stock branch rather than expecting larger batches to create more category visitors.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 500. Buy after Showcase Expansion I and enough distinct stock. With no referral, a third category is needed; an active extra referral slot raises the variety needed to use every slot.

Upgrades and perks that work well with it

  • Showcase Expansion I

    The first expansion is required and should already be earning from stocked categories.

Price

  • No perk

    Price Gouge
    500
    Mark Up
    500
    Thin Margins
    750
    Red Ink
    1,000
  • Wild's Favorite

    Price Gouge
    450
    Mark Up
    450
    Thin Margins
    675
    Red Ink
    900
  • On Wild's Bad Side

    Price Gouge
    550
    Mark Up
    550
    Thin Margins
    825
    Red Ink
    1,100
  • Pillar of the Lower Levels

    Price Gouge
    425
    Mark Up
    425
    Thin Margins
    638
    Red Ink
    850
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    382
    Mark Up
    382
    Thin Margins
    574
    Red Ink
    765
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    468
    Mark Up
    468
    Thin Margins
    701
    Red Ink
    935

Favor pays first; the rest is cash.

Requirements and unlocks

Extra buyers and break-even

Buyers a day on days 8–13 (intro played)
  • No upgrades

    Display Case customers
    1
    Referred shopper
    0
    Total
    1
  • Showcase Expansion I

    Display Case customers
    2
    Referred shopper
    0
    Total
    2
  • Buyer Referral Service

    Display Case customers
    2
    Referred shopper
    1
    Total
    3
  • Showcase Expansion I + Buyer Referral Service

    Display Case customers
    3
    Referred shopper
    1
    Total
    4
  • Showcase Expansion I + Showcase Expansion II + Buyer Referral Service

    Display Case customers
    4
    Referred shopper
    1
    Total
    5

Display Case customers need that many categories on display.

Profit per extra customer to break even (Mark Up, until night 48)
  • Showcase Expansion I

    Bought on day 7
    4.8
    Day 15
    5.9
    Day 30
    10.5
  • Showcase Expansion II

    Bought on day 7
    11.9
    Day 15
    14.7
    Day 30
    26.3
  • Buyer Referral Service

    Bought on day 7
    7.4
    Day 15
    7.9
    Day 30
    10.3