Buy food and household goods through the Food Neon Sign and Household Item Neon Sign, and sell them from the Display Case
From the startBuy food and household goods from the sellers your Neon Signs bring and sell them to the customers your Display Case draws. The Mentor gives the signs on day 5, and they work from day 6. The bottleneck is buyers: one customer a day comes to buy from the Display Case, and Showcase Expansion I makes it two.
From day 2, buy food and household goods from the sellers who come, at prices that leave a margin. When a seller offers Wholesale, choose Accept Wholesale to buy everything at a discount.
- On days 2 and 8, the Scavenger offers six units of Peat with a 15% Wholesale discount.
- From day 3, check goods with the Magnifying Glass before you buy. The cigarettes the Scavenger sells on days 3 and 4 are counterfeits for practice.
- Without other reputation-loss modifiers, falsely accusing a customer about an item lowers that customer's faction reputation by 2 on Mark Up, so point out only the flaws you have found.
On day 5, The Mentor gives you the Food Neon Sign and Household Item Neon Sign; put both in the Display Case. They bring sellers from day 6.
- Each sign has a 75% roll only while a normal customer slot remains, and each seller uses one slot. Food is rolled before Household Goods, so an outing can leave too few slots to roll both.
- Set up the Display Case before you open; changes made after opening count from the next day.
Display the food and household goods you bought next to the signs. Each day, the type of goods with the highest total value in the Display Case brings one buyer.
- Before day 14, once a type is worth enough in total, the Expedition Supplier comes for food and the Citizen for household goods, with larger budgets than the Spacer and the others who come at lower totals.
On day 7, Joe Wild opens the network and gives you Wild Favor; spend it on Showcase Expansion I.
- On Mark Up the first favor is 200, the same as the undiscounted price of Showcase Expansion I. Upgrades spend favor before cash, and favor grows when events award Lower Levels reputation and when you use the nightly services unlocked through Joe Wild. On Mark Up, buying and selling also earn favor; the reputation gained through trades does not itself add more favor.
- With two customers coming to buy from the Display Case, display both food and household goods so that each type brings its own buyer.
From day 11, keep food in stock for Thursdays: the Security Requisition Officer comes every Thursday to buy Food and Medical Supplies with a base budget of 300 Credits.
- The officer comes only while your Security reputation is 0 or above, and the officer's trade reputation multiplier is 2, compared with 1 for most customers.
On each Rent Due day, Merchant comes before you pay the rent; sell the goods that are not moving to him.
- He buys anything except contraband but pays below its value, so sell him only what your buyers did not take.
Once cash allows, buy Buyer Referral Service and select it at the end of days when you hold plenty of stock.
- For 10 Credits per selected night, it selects a buyer for the most numerous category in your main inventory. If the Display Case already calls that same customer, the visits merge into one. While the shop is not vandalized, it also lets the Display Case call a buyer for one more category.
Related Wild's Network upgrades
Showcase Expansion IA second customer comes to buy from the Display Case each day and there is more space, so food and household goods each bring a buyer.
Buyer Referral ServiceOn the day after you select it, it selects a buyer if the most numerous category in your main inventory has a matching buyer. A customer already called by the Display Case is merged, so a second copy does not come. When the store is not vandalized, it also lets the Display Case call buyers for one more category; with food and household goods alone, the Display Case still brings at most two.
Marketplace RequestsAdds Marketplace Requests as an outlet for spare stock such as Roll of Toilet Paper. Check the requested goods, deadline and reward before setting stock aside.
Related items
Food Neon SignIn the Display Case, it gives a 75% roll for a food seller while a normal customer slot remains.
Household Item Neon SignIn the Display Case, it gives a 75% roll for a household goods seller if a normal customer slot remains after the earlier predictions.
Magnifying GlassLets you inspect goods for flaws and fakes before you pay for them.
Box of PAX TamponsThe household good with the highest base value brought by a Scavenger from your Neon Sign, but at Lower Levels reputation 0, a Scavenger selling household goods only occasionally has one, so buy every one you see.
Roll of Toilet PaperStarting stock that a Scavenger selling household goods also always brings at least one of. After unlocking Marketplace Requests, compare any matching request with selling it to your usual buyers.

Related customers and events
SpacerThe two day-1 buyers turn your starting food into the first cash.
The MentorTeaches Visual Inspection on day 3, gives the two Neon Signs on day 5 and teaches bargaining on day 8.
ScavengerComes through the Neon Signs to sell food and household goods, at 15 to 25% off when you buy all of them with Accept Wholesale, and has higher stock-roll chances as your Lower Levels reputation rises.
Expedition SupplierBefore day 14, buys food once the food in the Display Case is worth enough.
CitizenBefore day 14, buys household goods once those in the Display Case are worth enough.
Security Requisition OfficerBuys food every Thursday from day 11 while your Security reputation is 0 or above.
Joe WildUnlocks the Insurance Service on day 4, and on day 7 opens the network with the first favor, which pays for Showcase Expansion I on Mark Up.
MerchantComes on every Rent Due day, before you pay the rent, and buys your leftover goods.
Tips
- Until day 13 no random normal customers come. Alongside the intro visitors, use the Display Case to bring buyers; if you have both food and household stock ready to sell, Showcase Expansion I lets you attract a buyer for each category.
- Sell food to the Expedition Supplier and the Security Requisition Officer, and household goods to the Citizen. From day 14, move on to the Upper Levels buyers in the next route.
- From day 10, select the Janitorial Service every night; the normal fee is 4 Credits on day 10 and rises with the day. After two nights in a row without it, trash lowers Store Attractiveness by 20% of its base value, and by up to 50% as it piles up; before any renovation, that already costs you up to one normal customer slot.
- From day 4, unless you took Vigilant, select the Insurance Service every night you hold stock. Without reputation perks or other protection affecting theft, the first night without it sometimes costs you one eligible item, and each further uninsured night in a row makes theft more likely.