Vending Machine
- Category
- Store
- Official description
- A vending machine will be immediately installed in the store. Allowing goods to be sold during the night.
On this page
How it works
Sells automatically after hours (you supply the stock and power). Cheaper items sell more readily, food more than tools: at the starting attractiveness of 15, a 20-credit food item sometimes sells in a night, a 150-credit tool rarely. Best with cheap food and drinks; earning back 1,200 (about the cost of Store Renovation I and Store Renovation II) by day 49 is hard.
If you keep running it after the buyout
What it does
A Vending Machine is installed to sell goods for you; you supply the goods and the power.
Rating
An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upConsider after cheap, eligible goods repeatedly remain unsold; compare ordinary selling improvements before paying the larger installation cost.
When production falls shortDelay while everything sells or inputs are scarce. It consumes output and power rather than producing either.
Ratings by specialization
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- Reserve seeds for replanting and crops for processing before selling inexpensive surplus. A useful later outlet once surplus food and battery charge are reliable.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
- Rating
- A later outlet for inexpensive surplus meat after reserving breeding rats and feed. Buy when both surplus food and battery charge can be maintained.
- Rating
- An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
| Specialization | Rating |
|---|---|
| Apprentice | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Water Merchant | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Fence | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Rock Bottom | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Hydroponic Farmer | B Reserve seeds for replanting and crops for processing before selling inexpensive surplus. A useful later outlet once surplus food and battery charge are reliable. |
| Gunsmith | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Chemist | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
| Rat Wrangler | B A later outlet for inexpensive surplus meat after reserving breeding rats and feed. Buy when both surplus food and battery charge can be maintained. |
| Aquafarmer | C An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 1200. Buy only after a repeatable surplus can feed it for enough remaining nights. If Vending Machine already installed the machine, use that installation rather than budgeting another unlock.
Upgrades and perks that work well with it
- Commercial Grade Power Supply Unit
Supporting chargers can supply the additional charge if a real battery shortage would otherwise stop both the machine and production.
Price
No perk
- Price Gouge
- 1,200
- Mark Up
- 1,200
- Thin Margins
- 1,800
- Red Ink
- 2,400
Wild's Favorite
- Price Gouge
- 1,080
- Mark Up
- 1,080
- Thin Margins
- 1,620
- Red Ink
- 2,160
On Wild's Bad Side
- Price Gouge
- 1,320
- Mark Up
- 1,320
- Thin Margins
- 1,980
- Red Ink
- 2,640
Pillar of the Lower Levels
- Price Gouge
- 1,020
- Mark Up
- 1,020
- Thin Margins
- 1,530
- Red Ink
- 2,040
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 918
- Mark Up
- 918
- Thin Margins
- 1,377
- Red Ink
- 1,836
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 1,122
- Mark Up
- 1,122
- Thin Margins
- 1,683
- Red Ink
- 2,244
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 1,200 | 1,200 | 1,800 | 2,400 |
| Wild's Favorite | 1,080 | 1,080 | 1,620 | 2,160 |
| On Wild's Bad Side | 1,320 | 1,320 | 1,980 | 2,640 |
| Pillar of the Lower Levels | 1,020 | 1,020 | 1,530 | 2,040 |
| Wild's Favorite + Pillar of the Lower Levels | 918 | 918 | 1,377 | 1,836 |
| On Wild's Bad Side + Pillar of the Lower Levels | 1,122 | 1,122 | 1,683 | 2,244 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Items you receive after unlocking
Installed in your store
Vending Machine ×1contains Vending Machine Core ×1