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Vending Machine

Category
Store
Official description
A vending machine will be immediately installed in the store. Allowing goods to be sold during the night.
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How it works

Sells automatically after hours (you supply the stock and power). Cheaper items sell more readily, food more than tools: at the starting attractiveness of 15, a 20-credit food item sometimes sells in a night, a 150-credit tool rarely. Best with cheap food and drinks; earning back 1,200 (about the cost of Store Renovation I and Store Renovation II) by day 49 is hard.

If you keep running it after the buyout

What it does

A Vending Machine is installed to sell goods for you; you supply the goods and the power.

Rating

CLow priority

An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

When stock is piling upConsider after cheap, eligible goods repeatedly remain unsold; compare ordinary selling improvements before paying the larger installation cost.

When production falls shortDelay while everything sells or inputs are scarce. It consumes output and power rather than producing either.

Ratings by specialization

  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    Reserve seeds for replanting and crops for processing before selling inexpensive surplus. A useful later outlet once surplus food and battery charge are reliable.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.
  • Rating
    A later outlet for inexpensive surplus meat after reserving breeding rats and feed. Buy when both surplus food and battery charge can be maintained.
  • Rating
    An additional powered outlet, not free passive profit. It still consumes saleable stock and charge; tying up a large unlock cost is weak before ordinary outlets and the production loop are established.

Recommended time to buy

Late game

Undiscounted unlock price on Mark Up: 1200. Buy only after a repeatable surplus can feed it for enough remaining nights. If Vending Machine already installed the machine, use that installation rather than budgeting another unlock.

Upgrades and perks that work well with it

Price

  • No perk

    Price Gouge
    1,200
    Mark Up
    1,200
    Thin Margins
    1,800
    Red Ink
    2,400
  • Wild's Favorite

    Price Gouge
    1,080
    Mark Up
    1,080
    Thin Margins
    1,620
    Red Ink
    2,160
  • On Wild's Bad Side

    Price Gouge
    1,320
    Mark Up
    1,320
    Thin Margins
    1,980
    Red Ink
    2,640
  • Pillar of the Lower Levels

    Price Gouge
    1,020
    Mark Up
    1,020
    Thin Margins
    1,530
    Red Ink
    2,040
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    918
    Mark Up
    918
    Thin Margins
    1,377
    Red Ink
    1,836
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    1,122
    Mark Up
    1,122
    Thin Margins
    1,683
    Red Ink
    2,244

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None

Items you receive after unlocking

Installed in your store