Commercial Grade Power Supply Unit
- Category
- Service
- Official description
- Your power supply unit will be upgraded to accommodate more power. The Recharger and PowerBloc will charge 100% quicker.
On this page
How it works
Doubles nightly charging: PowerBloc 2→4 and Recharger 3→6. Get it once you run several battery-powered machines and charging falls short. Not available with Makeshift Reactor.
Routes that run machines on batteries
What it does
The PowerBloc and Recharger charge twice as much.
Rating
Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upPostpone extra charging if finished goods are already accumulating; fix the selling limit first unless power is needed for survival.
When production falls shortBuy when a lack of charged batteries pauses an otherwise supplied line; it cannot fix missing water, feed, recipes or parts.
Ratings by specialization
- Rating
- Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed.
- Water MerchantBRecommended time to buy: Mid game
- Rating
- Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines.
- Rating
- Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed.
- Rating
- Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed.
- Hydroponic FarmerBRecommended time to buy: Mid game
- Rating
- Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines.
- Rating
- Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines.
- Rating
- Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines.
- Rating
- Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed.
- AquafarmerBRecommended time to buy: Mid game
- Rating
- Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines.
| Specialization | Rating |
|---|---|
| Apprentice | C Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed. |
| Water Merchant | BRecommended time to buy: Mid game Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines. |
| Fence | C Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed. |
| Rock Bottom | C Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed. |
| Hydroponic Farmer | BRecommended time to buy: Mid game Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines. |
| Gunsmith | B Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines. |
| Chemist | B Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines. |
| Rat Wrangler | C Doubles charging on the two supported charging systems. It is weak when charging is not the limit and does not directly double machine work, harvests or printing speed. |
| Aquafarmer | BRecommended time to buy: Mid game Useful once the existing line runs short of charged batteries. Check actual charge consumption and the supported charging equipment before buying more production machines. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 350. Keep money for the next inputs and use it once nightly charging limits repeated production. It requires grid power to work and is unavailable with Makeshift Reactor.
Upgrades and perks that work well with it
- Power Line Hijack
Charging throughput and uninterrupted grid supply complement each other when both are real limits.
Price
No perk
- Price Gouge
- 350
- Mark Up
- 350
- Thin Margins
- 525
- Red Ink
- 700
Wild's Favorite
- Price Gouge
- 315
- Mark Up
- 315
- Thin Margins
- 472
- Red Ink
- 630
On Wild's Bad Side
- Price Gouge
- 385
- Mark Up
- 385
- Thin Margins
- 578
- Red Ink
- 770
Pillar of the Lower Levels
- Price Gouge
- 298
- Mark Up
- 298
- Thin Margins
- 446
- Red Ink
- 595
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 268
- Mark Up
- 268
- Thin Margins
- 402
- Red Ink
- 535
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 327
- Mark Up
- 327
- Thin Margins
- 491
- Red Ink
- 655
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 350 | 350 | 525 | 700 |
| Wild's Favorite | 315 | 315 | 472 | 630 |
| On Wild's Bad Side | 385 | 385 | 578 | 770 |
| Pillar of the Lower Levels | 298 | 298 | 446 | 595 |
| Wild's Favorite + Pillar of the Lower Levels | 268 | 268 | 402 | 535 |
| On Wild's Bad Side + Pillar of the Lower Levels | 327 | 327 | 491 | 655 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Not available with the Makeshift Reactor starting perk.