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Power Line Hijack

Category
Service
Official description
Your power will be supplied by a external solar panel owned by someone who (probably) doesn't need it. The nightly Power Service is now free.
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How it works

Your nightly power bill (5–9 credits, doubled on Thin Margins and Red Ink) drops to 0, and your batteries keep charging during the 2-day station blackouts. Bought on day 7, it saves 306 by day 48 (+6 net). On Thin Margins it saves 612 for 450 (+162); on Red Ink 612 for 600 (+12). On Price Gouge, Mark Up and Red Ink, buying it after day 8 no longer pays off by day 49. If you keep playing after the buyout it pays on every difficulty (+601 or more by day 98). Not available with Makeshift Reactor.

On Thin Margins

What it does

Your store has power without paying for the Power Service each night, and blackouts do not affect you.

Rating

BConditional choice

Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.

Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.

On Thin MarginsThe undiscounted unlock is 450 and the recalculated grid fee uses a 2x multiplier. This improves fee savings relative to the lower difficulties, but the number of paid nights still matters.

On Red InkThe undiscounted unlock rises to 600 while recalculated grid fees still use the same 2x multiplier as Thin Margins. Prioritize real blackout exposure rather than assuming the higher price earns a higher saving.

Ratings by specialization

  • Rating
    Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.
  • Water MerchantARecommended time to buy: Early game
    Rating
    Protects a working powered treatment or production line during blackouts as well as removing fees. Keep charged batteries and input reserves; grid access alone is not machine charge.
  • Rating
    Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.
  • Rating
    Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.
  • Hydroponic FarmerARecommended time to buy: Mid game
    Rating
    Protects a working powered treatment or production line during blackouts as well as removing fees. Keep charged batteries and input reserves; grid access alone is not machine charge.
  • Rating
    Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.
  • ChemistARecommended time to buy: Early game
    Rating
    Protects a working powered treatment or production line during blackouts as well as removing fees. Keep charged batteries and input reserves; grid access alone is not machine charge.
  • Rating
    Removes the nightly grid fee and protects grid supply during station blackouts. The safety value can exceed bill savings for powered production, while a short retail run may not recover a late purchase.
  • AquafarmerSRecommended time to buy: Early game
    Rating
    Prioritize when the existing tanks depend on nightly grid charging: unpowered fish lose 34% of maximum health per night and filters stop. Protect grid supply alongside adequate chargers, batteries and maintenance; an independent supply or sufficient charged reserves reduces the urgency.

Recommended time to buy

Early game

Undiscounted unlock price on Mark Up: 300. Buy early if protecting a live or power-dependent line; otherwise compare the remaining paid grid nights with the unlock cost. It is unavailable with Makeshift Reactor and does not itself charge every machine to full.

Upgrades and perks that work well with it

  • Commercial Grade Power Supply Unit

    A reliable grid and faster relevant chargers address different parts of a battery shortage; neither replaces the batteries or powered machinery.

Price

  • No perk

    Price Gouge
    300
    Mark Up
    300
    Thin Margins
    450
    Red Ink
    600
  • Wild's Favorite

    Price Gouge
    270
    Mark Up
    270
    Thin Margins
    405
    Red Ink
    540
  • On Wild's Bad Side

    Price Gouge
    330
    Mark Up
    330
    Thin Margins
    495
    Red Ink
    660
  • Pillar of the Lower Levels

    Price Gouge
    255
    Mark Up
    255
    Thin Margins
    383
    Red Ink
    510
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    229
    Mark Up
    229
    Thin Margins
    344
    Red Ink
    459
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    281
    Mark Up
    281
    Thin Margins
    421
    Red Ink
    561

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None

Not available with the Makeshift Reactor starting perk.

Power bill saved and break-even

Power bill saved
  • Difficulty

    Price Gouge

    Price
    300
    Power bill
    ×1
    Saved by night 48 (bought on day 7)
    306
    Net
    +6
    Last day to buy and still pay off by day 49
    8
    Net by night 98
    +601
  • Difficulty

    Mark Up

    Price
    300
    Power bill
    ×1
    Saved by night 48 (bought on day 7)
    306
    Net
    +6
    Last day to buy and still pay off by day 49
    8
    Net by night 98
    +601
  • Difficulty

    Thin Margins

    Price
    450
    Power bill
    ×2
    Saved by night 48 (bought on day 7)
    612
    Net
    +162
    Last day to buy and still pay off by day 49
    20
    Net by night 98
    +1,352
  • Difficulty

    Red Ink

    Price
    600
    Power bill
    ×2
    Saved by night 48 (bought on day 7)
    612
    Net
    +12
    Last day to buy and still pay off by day 49
    8
    Net by night 98
    +1,202

Nightly power bill: day ÷ 10 (rounded down) + 5, times the multiplier.