Perks

Rating guide

S
Major priority
For a boon, skipping it loses a major, repeatedly usable benefit for the stated route. For a drawback, the cost barely matters in normal play, so the returned points come almost free. Ratings are per specialization and assume a second or later new game on Mark Up.
A
Strong choice
For a boon, a reliable saving or useful access justifies the point and slot cost. For a drawback, the cost is small or short-lived, and the returned points are worth more than it.
B
Conditional choice
Worth taking for the stated production, sales or funding plan. For a drawback, the cost depends on how you play: take it when your route does not use what it takes away.
C
Low priority
The benefit is narrow, delayed or unreliable. For a drawback, the cost is about as large as the returned points or eats scarce opening resources. Prefer another allocation unless a specific plan makes the trade worthwhile.
D
Avoid for progression
Usually does more harm than good. For a drawback, the cost clearly outweighs the returned points. A deliberate collection or challenge run is a separate personal goal.
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