Blabbermouth
- Points
- -2
- Type
- Drawback
- Official description
- All committed crimes generate 33% more available evidence. You will gain 50% less reputation with the Black Market and the Revolution.
On this page
How it works
Crimes leave 33% more evidence, and Black Market and Revolution reputation gains are halved. Light if you stay away from contraband.
Rating
Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
Ratings by specialization
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Fence depends on illicit trading and Black Market relationships. This makes both evidence management and reputation growth harder in the specialization's main business.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Continuing a contraband laboratory already needs crime control. More evidence is a direct ongoing liability, rather than a harmless way to fund equipment access.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
- Rating
- Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
| Specialization | Rating |
|---|---|
| Apprentice | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Water Merchant | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Fence | D Fence depends on illicit trading and Black Market relationships. This makes both evidence management and reputation growth harder in the specialization's main business. |
| Rock Bottom | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Hydroponic Farmer | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Gunsmith | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Chemist | D Continuing a contraband laboratory already needs crime control. More evidence is a direct ongoing liability, rather than a harmless way to fund equipment access. |
| Rat Wrangler | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
| Aquafarmer | B Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains. |
Perks that work against it
- Intimidating
They counteract the evidence benefit while occupying two slots; the reduced reputation gains are left untouched.
- Diplomatic
Paying two points for higher trade reputation does not cancel the halved gains with the affected factions.
- Revolution Sympathizer
The raw starting bonus remains, but later Revolution gains are halved. That works against a plan built around improving this relationship.