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Blabbermouth

Points
-2
Type
Drawback
Official description
All committed crimes generate 33% more available evidence. You will gain 50% less reputation with the Black Market and the Revolution.
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How it works

Crimes leave 33% more evidence, and Black Market and Revolution reputation gains are halved. Light if you stay away from contraband.

Rating

BConditional choice

Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.

Ratings by specialization

  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Fence depends on illicit trading and Black Market relationships. This makes both evidence management and reputation growth harder in the specialization's main business.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Continuing a contraband laboratory already needs crime control. More evidence is a direct ongoing liability, rather than a harmless way to fund equipment access.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.
  • Rating
    Two points can fund a useful build, but new crime evidence rises by 33% and positive Black Market and Revolution reputation changes are halved. A legal business can limit the crime cost; the reputation cost remains.

Perks that work against it

  • Intimidating

    They counteract the evidence benefit while occupying two slots; the reduced reputation gains are left untouched.

  • Diplomatic

    Paying two points for higher trade reputation does not cancel the halved gains with the affected factions.

  • Revolution Sympathizer

    The raw starting bonus remains, but later Revolution gains are halved. That works against a plan built around improving this relationship.