Buy Stolen goods from thieves and sell them once their Heat is 0
From the startCall the Food Thief, Petty Thief and Thief with the Black Lamp, keep what you buy at a Five Finger Discount in the Smuggler's Bay, and once Heat reaches 0, display goods that are not contraband to call buyers of that category or sell them to the Merchant on rent day. Normal customer slots and the room in the Smuggler's Bay cap how much you can handle.
Before opening, place units of Black Lamp in the Display Case and double-click each one to choose who it calls: the Food Thief, the Petty Thief or the Thief.
- Choose the targets and arrange the Display Case before opening for the day.
- More lamps on one target and higher Black Market reputation raise the invitation chance, up to 95%. Each target is invited at most once a day; the same customer selected by another route is merged into one visit.
- Each thief a lamp brings uses one of that day's normal customer slots, so you get one fewer random customer for each. Lamps work from day 1; random customers start on day 2.
Buy from the thieves. From day 1, check the Stolen tag, Heat and Five Finger Discount (I to IV) on their goods on the negotiation screen. The higher the Heat, the bigger the discount.
- Buying Stolen goods raises Black Market reputation more than an ordinary trade, and more for higher Heat.
- Do not report thieves. It lowers your Black Market reputation; the penalty grows with each report until it reaches its cap.
Move Stolen goods into the Smuggler's Bay right away. Inspections never find its contents.
- Keep Stolen goods and contraband off the counter and out of the Display Case. Contraband or discovered Stolen goods in the Display Case can bring a Security Inspector.
- Higher Heat makes Stolen goods easier to find in an inspection; luck can still make the inspector overlook them.
Check the tag as Heat drops each night. Sell after Heat reaches 0 and the Stolen tag disappears; a non-contraband item at Heat 100 takes 6 nights.
- Heat drops inside the Smuggler's Bay too.
- Stolen contraband is still contraband after the tag disappears, so keep it in the Smuggler's Bay until you sell it.
- Food from the Food Thief starts at Heat 25 and reaches 0 after 2 nights, which makes it a shorter wait than expensive stock.
Sell non-contraband items as ordinary stock once their Heat reaches 0. Put those goods in the Display Case to call buyers of that category.
- Selling an item while Heat remains raises your suspected crime level, more for higher Heat.
- For expensive household goods such as Advanced Water Filter and HydraTech Micro Water Purifier, displaying household goods with a high enough total value from day 14 calls the Upper Level Servant, who has the budget for them. Before day 14, the household buyer's usual budget is too low for their normal price. The Security Requisition Officer buys the Immunivax Injector.
At Black Market reputation 40 you get Safe Hands: the Thief comes every Monday and carries a supply crate on every visit, and the Petty Thief sometimes comes too, on any day of the week.
- Without perks that change starting reputation, on Mark Up you start at 30, so 10 more is enough, and on Price Gouge you start with Safe Hands. Blabbermouth halves the starting value and every later Black Market gain.
Related Wild's Network upgrades
Showcase Expansion IWhen the store is not vandalized, adds room for one more category of Display Case buyers per day. Display enough different categories of goods; more goods of a single category do not add another buyer.
Store Renovation IRaises base attractiveness. Customer budgets increase at attractiveness thresholds, and reaching 500 adds a normal customer slot on days when the store is not vandalized; combine it with the other renovation.
Store Renovation IIRaises base attractiveness. Customer budgets increase at attractiveness thresholds, and reaching 500 adds a normal customer slot on days when the store is not vandalized; combine it with the other renovation.
Related items
Black LampCalls thieves. While Lower Levels reputation is above -80, Dr. Jackson sometimes sells more on his Friday visits from day 12, and his night shop also sells them on nights other than Monday.
Smuggler's BayInspections never find its contents; keep Stolen goods here until their Heat is 0.
Smuggler's Bay (Modified)A larger bay made at the Underground Exchange from a Smuggler's Bay and 8× Oxymore Injector. Some units of Medical Bay Supply Crate and some units of Security Department Supply Crate contain units of Oxymore Injector. Empty the old bay before putting it in the trash can.
Advanced Water FilterOne of the Thief's goods. From day 14, displaying household goods worth enough in total calls the Upper Level Servant, who can afford it; the Merchant also buys it on rent day.
Related customers and events
ThiefComes through lamps from day 1, as a random Black Market customer from day 2, and every Monday with Safe Hands; sells modules, filters, perfumes, keycards and supply crates.
Petty ThiefSells household goods, medical goods and food; with Safe Hands, may also come on any day.
Food ThiefSells food and has the highest base invitation chance per lamp.
MerchantComes on every rent day, and sometimes as a random customer; buys anything that is not contraband.
Dr. JacksonSometimes sells a Black Lamp and a Smuggler's Bay.
Tips
- The bottleneck is normal customer slots and the room in the Smuggler's Bay. Lamps invite each target at most once a day and each thief they bring takes a slot. Store Renovation I and Store Renovation II help reach 500 attractiveness, which adds a slot when the store is not vandalized; a Smuggler's Bay (Modified) gives more storage.
- Buyers depend on the item category: call them by displaying goods that are not contraband, and sell the rest of those goods to the Merchant on rent day.
- The Thief has the lowest base invitation chance per lamp but brings expensive goods and supply crates. Point both lamps at the Thief once your Black Market reputation is high.
- The day after a night out, you get up to one fewer normal customer unless you have Short Sleeper.
- Turn the Janitorial Service on. Two consecutive nights without it leave garbage that lowers attractiveness and can reduce normal customer slots; the Underground Exchange also requires the service.