Inspection Early Warning Service
- Category
- Informant
- Official description
- Wild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won't be able to help with any surprise inspections.
On this page
How it works
Warns you 3, 2 and 1 days before an inspection. The countdown only advances on mornings when your Trafficking and Possession (Stolen Goods) crimes together are high, and inspections come every few days (more often with heavy crime). Unneeded if Wild's Fixers keep them low each morning.
On routes that keep contraband in the store
What it does
Unlocks a paid nightly service: your Security informant warns you before an inspection.
Rating
Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- Rating
- Useful when trade in stolen or contraband goods creates a risk of inspection. Keep the nightly fee funded and use the advance warning to prepare for the visit.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- ChemistBRecommended time to buy: Mid game
- Rating
- Useful when actual inspection exposure exists and contraband remains, provided there is time and a concrete plan to prepare for the warning. Holding laboratory output alone is not a reason to assume a scheduled inspection.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
- Rating
- Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
| Specialization | Rating |
|---|---|
| Apprentice | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Water Merchant | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Fence | B Useful when trade in stolen or contraband goods creates a risk of inspection. Keep the nightly fee funded and use the advance warning to prepare for the visit. |
| Rock Bottom | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Hydroponic Farmer | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Gunsmith | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Chemist | BRecommended time to buy: Mid game Useful when actual inspection exposure exists and contraband remains, provided there is time and a concrete plan to prepare for the warning. Holding laboratory output alone is not a reason to assume a scheduled inspection. |
| Rat Wrangler | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
| Aquafarmer | C Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 300. The selected service costs 10 each night in addition to the unlock. Add it once actual exposure warrants the fee; stop using it when the warning no longer has a purpose.
Upgrades and perks that work well with it
- Wild's Fixers
Warnings support preparation; nightly crime reduction addresses the accumulation that brings inspections closer.
Price
No perk
- Price Gouge
- 300
- Mark Up
- 300
- Thin Margins
- 450
- Red Ink
- 600
Wild's Favorite
- Price Gouge
- 270
- Mark Up
- 270
- Thin Margins
- 405
- Red Ink
- 540
On Wild's Bad Side
- Price Gouge
- 330
- Mark Up
- 330
- Thin Margins
- 495
- Red Ink
- 660
Pillar of the Lower Levels
- Price Gouge
- 255
- Mark Up
- 255
- Thin Margins
- 383
- Red Ink
- 510
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 229
- Mark Up
- 229
- Thin Margins
- 344
- Red Ink
- 459
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 281
- Mark Up
- 281
- Thin Margins
- 421
- Red Ink
- 561
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 300 | 300 | 450 | 600 |
| Wild's Favorite | 270 | 270 | 405 | 540 |
| On Wild's Bad Side | 330 | 330 | 495 | 660 |
| Pillar of the Lower Levels | 255 | 255 | 383 | 510 |
| Wild's Favorite + Pillar of the Lower Levels | 229 | 229 | 344 | 459 |
| On Wild's Bad Side + Pillar of the Lower Levels | 281 | 281 | 421 | 561 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Nightly fee
10 a night, only on nights you use it.
This fee doesn't come back as Favor.