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Inspection Early Warning Service

Category
Informant
Official description
Wild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won't be able to help with any surprise inspections.
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How it works

Warns you 3, 2 and 1 days before an inspection. The countdown only advances on mornings when your Trafficking and Possession (Stolen Goods) crimes together are high, and inspections come every few days (more often with heavy crime). Unneeded if Wild's Fixers keep them low each morning.

On routes that keep contraband in the store

What it does

Unlocks a paid nightly service: your Security informant warns you before an inspection.

Rating

CLow priority

Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

Ratings by specialization

  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • Rating
    Useful when trade in stolen or contraband goods creates a risk of inspection. Keep the nightly fee funded and use the advance warning to prepare for the visit.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • ChemistBRecommended time to buy: Mid game
    Rating
    Useful when actual inspection exposure exists and contraband remains, provided there is time and a concrete plan to prepare for the warning. Holding laboratory output alone is not a reason to assume a scheduled inspection.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.
  • Rating
    Information can help a contraband shop prepare, but a warning neither prevents inspection nor removes evidence. The continuing fee is wasted when there is no meaningful inspection exposure.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 300. The selected service costs 10 each night in addition to the unlock. Add it once actual exposure warrants the fee; stop using it when the warning no longer has a purpose.

Upgrades and perks that work well with it

  • Wild's Fixers

    Warnings support preparation; nightly crime reduction addresses the accumulation that brings inspections closer.

Price

  • No perk

    Price Gouge
    300
    Mark Up
    300
    Thin Margins
    450
    Red Ink
    600
  • Wild's Favorite

    Price Gouge
    270
    Mark Up
    270
    Thin Margins
    405
    Red Ink
    540
  • On Wild's Bad Side

    Price Gouge
    330
    Mark Up
    330
    Thin Margins
    495
    Red Ink
    660
  • Pillar of the Lower Levels

    Price Gouge
    255
    Mark Up
    255
    Thin Margins
    383
    Red Ink
    510
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    229
    Mark Up
    229
    Thin Margins
    344
    Red Ink
    459
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    281
    Mark Up
    281
    Thin Margins
    421
    Red Ink
    561

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None

Nightly fee

10 a night, only on nights you use it.

This fee doesn't come back as Favor.