Wild's Fixers
- Category
- Informant
- Official description
- Wild will allow you to hire his fixers. As long as you pay a nightly fee, the fixers will silence witnesses and clean up evidence not yet collected by Security, lowering your suspected crime level at an increased rate.
On this page
How it works
Cuts every crime type nightly, on top of the natural −20 each morning while the Investigation is below 80. Keep each contraband type's daily sales modest (much lower without Wild's Fixers) and you're back to a safe level by morning, so inspections never approach. 300 crime of one type clears in a few nights, far faster than without it. On Mark Up half the fee comes back as Favor.
On contraband routes
What it does
Pay each night to lower your suspected crime level for every type of crime; this tier replaces the lower one.
Rating
Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- FenceSRecommended time to buy: Early game
- Rating
- Repeated illicit turnover is central to this start. A working crime-reduction service prevents the opening stock from becoming a growing inspection problem; keep its nightly cash funded.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- ChemistBRecommended time to buy: Mid game
- Rating
- Buy for illicit surplus sales or other recorded crime, not for the weekly delivery alone: that handover consumes stock and pays cash through dialogue instead of the ordinary sale crime check. If crime is not accumulating, preserve input and rent cash; the starting protection service does not erase crime when it does occur.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
- Rating
- Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
| Specialization | Rating |
|---|---|
| Apprentice | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Water Merchant | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Fence | SRecommended time to buy: Early game Repeated illicit turnover is central to this start. A working crime-reduction service prevents the opening stock from becoming a growing inspection problem; keep its nightly cash funded. |
| Rock Bottom | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Hydroponic Farmer | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Gunsmith | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Chemist | BRecommended time to buy: Mid game Buy for illicit surplus sales or other recorded crime, not for the weekly delivery alone: that handover consumes stock and pays cash through dialogue instead of the ordinary sale crime check. If crime is not accumulating, preserve input and rent cash; the starting protection service does not erase crime when it does occur. |
| Rat Wrangler | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
| Aquafarmer | C Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate. |
Recommended time to buy
Early game
Undiscounted unlock price on Mark Up: 350. Select and fund the service before repeated illicit sales. It costs 25 each selected night and lowers suspected crime, not evidence already collected.
Upgrades and perks that work well with it
- Clemency
A one-use reprieve is a reserve behind ongoing control; it does not replace the nightly service.
Price
No perk
- Price Gouge
- 350
- Mark Up
- 350
- Thin Margins
- 525
- Red Ink
- 700
Wild's Favorite
- Price Gouge
- 315
- Mark Up
- 315
- Thin Margins
- 472
- Red Ink
- 630
On Wild's Bad Side
- Price Gouge
- 385
- Mark Up
- 385
- Thin Margins
- 578
- Red Ink
- 770
Pillar of the Lower Levels
- Price Gouge
- 298
- Mark Up
- 298
- Thin Margins
- 446
- Red Ink
- 595
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 268
- Mark Up
- 268
- Thin Margins
- 402
- Red Ink
- 535
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 327
- Mark Up
- 327
- Thin Margins
- 491
- Red Ink
- 655
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 350 | 350 | 525 | 700 |
| Wild's Favorite | 315 | 315 | 472 | 630 |
| On Wild's Bad Side | 385 | 385 | 578 | 770 |
| Pillar of the Lower Levels | 298 | 298 | 446 | 595 |
| Wild's Favorite + Pillar of the Lower Levels | 268 | 268 | 402 | 535 |
| On Wild's Bad Side + Pillar of the Lower Levels | 327 | 327 | 491 | 655 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
- Unlocks
Nightly fee
25 a night, only on nights you use it.
Favor back per night
- Price Gouge
- 18
- Mark Up
- 12
- Thin Margins
- 6
- Red Ink
- 3
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Favor back per night | 18 | 12 | 6 | 3 |
How the tiers compare
The higher the tier, the more it cuts each crime type every night: you can sell more of one type a day and still be back to a safe level by morning, and built-up crime clears faster. Each contraband type is cut separately; inspections look at the total.
Wild's Fixers
- Nightly fee
- 25
Wild's Fixers II
- Nightly fee
- 45
Wild's Fixers III
- Nightly fee
- 70
| Nightly fee | |
|---|---|
| Wild's Fixers | 25 |
| Wild's Fixers II | 45 |
| Wild's Fixers III | 70 |