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Wild's Fixers

Category
Informant
Official description
Wild will allow you to hire his fixers. As long as you pay a nightly fee, the fixers will silence witnesses and clean up evidence not yet collected by Security, lowering your suspected crime level at an increased rate.
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How it works

Cuts every crime type nightly, on top of the natural −20 each morning while the Investigation is below 80. Keep each contraband type's daily sales modest (much lower without Wild's Fixers) and you're back to a safe level by morning, so inspections never approach. 300 crime of one type clears in a few nights, far faster than without it. On Mark Up half the fee comes back as Favor.

On contraband routes

What it does

Pay each night to lower your suspected crime level for every type of crime; this tier replaces the lower one.

Rating

CLow priority

Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

Ratings by specialization

  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • FenceSRecommended time to buy: Early game
    Rating
    Repeated illicit turnover is central to this start. A working crime-reduction service prevents the opening stock from becoming a growing inspection problem; keep its nightly cash funded.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • ChemistBRecommended time to buy: Mid game
    Rating
    Buy for illicit surplus sales or other recorded crime, not for the weekly delivery alone: that handover consumes stock and pays cash through dialogue instead of the ordinary sale crime check. If crime is not accumulating, preserve input and rent cash; the starting protection service does not erase crime when it does occur.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.
  • Rating
    Recurring crime reduction is a cost without a benefit for a legal shop. For repeated illicit sales, a nightly cut to every crime type is much more useful than waiting for investigation evidence to accumulate.

Recommended time to buy

Early game

Undiscounted unlock price on Mark Up: 350. Select and fund the service before repeated illicit sales. It costs 25 each selected night and lowers suspected crime, not evidence already collected.

Upgrades and perks that work well with it

  • Clemency

    A one-use reprieve is a reserve behind ongoing control; it does not replace the nightly service.

Price

  • No perk

    Price Gouge
    350
    Mark Up
    350
    Thin Margins
    525
    Red Ink
    700
  • Wild's Favorite

    Price Gouge
    315
    Mark Up
    315
    Thin Margins
    472
    Red Ink
    630
  • On Wild's Bad Side

    Price Gouge
    385
    Mark Up
    385
    Thin Margins
    578
    Red Ink
    770
  • Pillar of the Lower Levels

    Price Gouge
    298
    Mark Up
    298
    Thin Margins
    446
    Red Ink
    595
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    268
    Mark Up
    268
    Thin Margins
    402
    Red Ink
    535
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    327
    Mark Up
    327
    Thin Margins
    491
    Red Ink
    655

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None
Unlocks

Nightly fee

25 a night, only on nights you use it.

  • Favor back per night

    Price Gouge
    18
    Mark Up
    12
    Thin Margins
    6
    Red Ink
    3

How the tiers compare

The higher the tier, the more it cuts each crime type every night: you can sell more of one type a day and still be back to a safe level by morning, and built-up crime clears faster. Each contraband type is cut separately; inspections look at the total.

  • Wild's Fixers

    Nightly fee
    25
  • Wild's Fixers II

    Nightly fee
    45
  • Wild's Fixers III

    Nightly fee
    70