Wild's Fixers II
- Category
- Informant
- Official description
- Wild assigns you his more experienced fixers. They clear evidence faster, so your suspected crime level drops more each night. The nightly fee increases.
On this page
How it works
Much bigger nightly cuts per type: far more of one type a day is back to a safe level by morning. For volumes Wild's Fixers can't keep up with.
When selling lots of contraband
What it does
Pay each night to lower your suspected crime level for every type of crime; this tier replaces the lower one.
Rating
The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- FenceARecommended time to buy: Mid game
- Rating
- A strong expansion once recurring illicit sales leave crime accumulating after the lower tier. Check each crime type and keep the larger nightly fee in operating cash.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- Rating
- Escalate only if illicit retail or other actual crime still accumulates after the lower tier. The weekly delivery alone does not justify either tier; protect the next delivery's input cash first.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
- Rating
- The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
| Specialization | Rating |
|---|---|
| Apprentice | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Water Merchant | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Fence | ARecommended time to buy: Mid game A strong expansion once recurring illicit sales leave crime accumulating after the lower tier. Check each crime type and keep the larger nightly fee in operating cash. |
| Rock Bottom | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Hydroponic Farmer | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Gunsmith | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Chemist | B Escalate only if illicit retail or other actual crime still accumulates after the lower tier. The weekly delivery alone does not justify either tier; protect the next delivery's input cash first. |
| Rat Wrangler | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
| Aquafarmer | C The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 450. After Wild's Fixers, the selected-night fee becomes 45; it replaces 25 instead of adding another parallel service. Buy before expanding beyond what the lower tier handles.
Upgrades and perks that work well with it
- Wild's Fixers
The first tier is required. Increase the tier for inadequate reduction, rather than buying both as separate simultaneous services.
Price
No perk
- Price Gouge
- 450
- Mark Up
- 450
- Thin Margins
- 675
- Red Ink
- 900
Wild's Favorite
- Price Gouge
- 405
- Mark Up
- 405
- Thin Margins
- 607
- Red Ink
- 810
On Wild's Bad Side
- Price Gouge
- 495
- Mark Up
- 495
- Thin Margins
- 743
- Red Ink
- 990
Pillar of the Lower Levels
- Price Gouge
- 383
- Mark Up
- 383
- Thin Margins
- 574
- Red Ink
- 765
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 344
- Mark Up
- 344
- Thin Margins
- 516
- Red Ink
- 688
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 421
- Mark Up
- 421
- Thin Margins
- 631
- Red Ink
- 842
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 450 | 450 | 675 | 900 |
| Wild's Favorite | 405 | 405 | 607 | 810 |
| On Wild's Bad Side | 495 | 495 | 743 | 990 |
| Pillar of the Lower Levels | 383 | 383 | 574 | 765 |
| Wild's Favorite + Pillar of the Lower Levels | 344 | 344 | 516 | 688 |
| On Wild's Bad Side + Pillar of the Lower Levels | 421 | 421 | 631 | 842 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- Unlocks
Nightly fee
45 a night, only on nights you use it.
Replaces the lower tier's fee.
Favor back per night
- Price Gouge
- 33
- Mark Up
- 22
- Thin Margins
- 11
- Red Ink
- 6
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Favor back per night | 33 | 22 | 11 | 6 |
How the tiers compare
The higher the tier, the more it cuts each crime type every night: you can sell more of one type a day and still be back to a safe level by morning, and built-up crime clears faster. Each contraband type is cut separately; inspections look at the total.
Wild's Fixers
- Nightly fee
- 25
Wild's Fixers II
- Nightly fee
- 45
Wild's Fixers III
- Nightly fee
- 70
| Nightly fee | |
|---|---|
| Wild's Fixers | 25 |
| Wild's Fixers II | 45 |
| Wild's Fixers III | 70 |