Back to all upgrades

Wild's Fixers II

Category
Informant
Official description
Wild assigns you his more experienced fixers. They clear evidence faster, so your suspected crime level drops more each night. The nightly fee increases.
Sponsored Link
Sponsored Link

How it works

Much bigger nightly cuts per type: far more of one type a day is back to a safe level by morning. For volumes Wild's Fixers can't keep up with.

When selling lots of contraband

What it does

Pay each night to lower your suspected crime level for every type of crime; this tier replaces the lower one.

Rating

CLow priority

The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

Ratings by specialization

  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • FenceARecommended time to buy: Mid game
    Rating
    A strong expansion once recurring illicit sales leave crime accumulating after the lower tier. Check each crime type and keep the larger nightly fee in operating cash.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • Rating
    Escalate only if illicit retail or other actual crime still accumulates after the lower tier. The weekly delivery alone does not justify either tier; protect the next delivery's input cash first.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.
  • Rating
    The stronger reduction per crime type is worth paying for only when the lower tier cannot contain the actual trade. It is a costly automatic upgrade for an otherwise quiet shop.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 450. After Wild's Fixers, the selected-night fee becomes 45; it replaces 25 instead of adding another parallel service. Buy before expanding beyond what the lower tier handles.

Upgrades and perks that work well with it

  • Wild's Fixers

    The first tier is required. Increase the tier for inadequate reduction, rather than buying both as separate simultaneous services.

Price

  • No perk

    Price Gouge
    450
    Mark Up
    450
    Thin Margins
    675
    Red Ink
    900
  • Wild's Favorite

    Price Gouge
    405
    Mark Up
    405
    Thin Margins
    607
    Red Ink
    810
  • On Wild's Bad Side

    Price Gouge
    495
    Mark Up
    495
    Thin Margins
    743
    Red Ink
    990
  • Pillar of the Lower Levels

    Price Gouge
    383
    Mark Up
    383
    Thin Margins
    574
    Red Ink
    765
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    344
    Mark Up
    344
    Thin Margins
    516
    Red Ink
    688
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    421
    Mark Up
    421
    Thin Margins
    631
    Red Ink
    842

Favor pays first; the rest is cash.

Requirements and unlocks

Nightly fee

45 a night, only on nights you use it.

Replaces the lower tier's fee.

  • Favor back per night

    Price Gouge
    33
    Mark Up
    22
    Thin Margins
    11
    Red Ink
    6

How the tiers compare

The higher the tier, the more it cuts each crime type every night: you can sell more of one type a day and still be back to a safe level by morning, and built-up crime clears faster. Each contraband type is cut separately; inspections look at the total.

  • Wild's Fixers

    Nightly fee
    25
  • Wild's Fixers II

    Nightly fee
    45
  • Wild's Fixers III

    Nightly fee
    70