Wild's Fixers III
- Category
- Informant
- Official description
- Wild puts his best crew on your store. Witnesses forget, evidence disappears, and your suspected crime level drops even faster each night. The nightly fee increases.
On this page
How it works
Even bigger nightly cuts per type. At 70 a night, only for stores selling huge amounts of one type.
If contraband is your main income
What it does
Pay each night to lower your suspected crime level for every type of crime; this tier replaces the lower one.
Rating
Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- A late option for high illicit turnover, not a mandatory step. Stay with the lower fee if crime is already controlled.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- A late option for high illicit turnover, not a mandatory step. Stay with the lower fee if crime is already controlled.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
- Rating
- Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income.
| Specialization | Rating |
|---|---|
| Apprentice | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Water Merchant | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Fence | B A late option for high illicit turnover, not a mandatory step. Stay with the lower fee if crime is already controlled. |
| Rock Bottom | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Hydroponic Farmer | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Gunsmith | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Chemist | B A late option for high illicit turnover, not a mandatory step. Stay with the lower fee if crime is already controlled. |
| Rat Wrangler | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
| Aquafarmer | C Its reduction per crime type is the strongest, but the highest running fee makes it poor value at modest illicit volume. More protection is not more income. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 550. Buy after Wild's Fixers II fails to control the planned volume. The selected-night fee becomes 70; reserve enough cash to keep it active.
Upgrades and perks that work well with it
- Wild's Fixers II
The prerequisite also provides the cheaper alternative when actual trade does not need the final tier.
Price
No perk
- Price Gouge
- 550
- Mark Up
- 550
- Thin Margins
- 825
- Red Ink
- 1,100
Wild's Favorite
- Price Gouge
- 495
- Mark Up
- 495
- Thin Margins
- 742
- Red Ink
- 990
On Wild's Bad Side
- Price Gouge
- 605
- Mark Up
- 605
- Thin Margins
- 908
- Red Ink
- 1,210
Pillar of the Lower Levels
- Price Gouge
- 468
- Mark Up
- 468
- Thin Margins
- 701
- Red Ink
- 935
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 421
- Mark Up
- 421
- Thin Margins
- 631
- Red Ink
- 841
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 514
- Mark Up
- 514
- Thin Margins
- 771
- Red Ink
- 1,029
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 550 | 550 | 825 | 1,100 |
| Wild's Favorite | 495 | 495 | 742 | 990 |
| On Wild's Bad Side | 605 | 605 | 908 | 1,210 |
| Pillar of the Lower Levels | 468 | 468 | 701 | 935 |
| Wild's Favorite + Pillar of the Lower Levels | 421 | 421 | 631 | 841 |
| On Wild's Bad Side + Pillar of the Lower Levels | 514 | 514 | 771 | 1,029 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
Nightly fee
70 a night, only on nights you use it.
Replaces the lower tier's fee.
Favor back per night
- Price Gouge
- 52
- Mark Up
- 35
- Thin Margins
- 17
- Red Ink
- 10
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Favor back per night | 52 | 35 | 17 | 10 |
How the tiers compare
The higher the tier, the more it cuts each crime type every night: you can sell more of one type a day and still be back to a safe level by morning, and built-up crime clears faster. Each contraband type is cut separately; inspections look at the total.
Wild's Fixers
- Nightly fee
- 25
Wild's Fixers II
- Nightly fee
- 45
Wild's Fixers III
- Nightly fee
- 70
| Nightly fee | |
|---|---|
| Wild's Fixers | 25 |
| Wild's Fixers II | 45 |
| Wild's Fixers III | 70 |