Criminal Networking
- Category
- Referral
- Official description
- Wild will agree to refer high-budget contraband buyers from his network to your Store, if a nightly fee is paid. Using this service also grants you a small amount of Black Market reputation (3 days cooldown)
On this page
How it works
Each day you use it: +2 Black Market reputation and one thief buyer or mercenary. At 45 a night it is expensive; only for rushing Black Market perks.
If you're rushing Black Market reputation
What it does
Pay to bring in a criminal customer and gain Black Market reputation; the service has a cooldown.
Rating
An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upConsider only when this criminal buyer can use the held stock; compare the fee with the actual trade.
When production falls shortDelay while stock is missing. Reputation alone does not replenish goods or create operating cash.
Ratings by specialization
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- FenceBRecommended time to buy: Mid game
- Rating
- An optional fit for existing illicit stock and a concrete Black Market reputation target. It is still weaker than affordable crime control and a stocked, cheaper outlet.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
- Rating
- An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand.
| Specialization | Rating |
|---|---|
| Apprentice | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Water Merchant | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Fence | BRecommended time to buy: Mid game An optional fit for existing illicit stock and a concrete Black Market reputation target. It is still weaker than affordable crime control and a stocked, cheaper outlet. |
| Rock Bottom | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Hydroponic Farmer | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Gunsmith | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Chemist | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Rat Wrangler | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
| Aquafarmer | C An expensive route to an additional criminal customer and Black Market reputation. The 3-day service cooldown and 45 fee make it poor as routine generic demand. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 350. Allow 45 for each selected use and time between calls. Fund protection and inventory before paying to bring another criminal customer.
Upgrades and perks that work well with it
- Wild's Fixers
More illicit transactions still add crime; budget its reduction before adding customer volume.
Related customers
Visits while the service is turned on
Price
No perk
- Price Gouge
- 350
- Mark Up
- 350
- Thin Margins
- 525
- Red Ink
- 700
Wild's Favorite
- Price Gouge
- 315
- Mark Up
- 315
- Thin Margins
- 472
- Red Ink
- 630
On Wild's Bad Side
- Price Gouge
- 385
- Mark Up
- 385
- Thin Margins
- 578
- Red Ink
- 770
Pillar of the Lower Levels
- Price Gouge
- 298
- Mark Up
- 298
- Thin Margins
- 446
- Red Ink
- 595
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 268
- Mark Up
- 268
- Thin Margins
- 402
- Red Ink
- 535
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 327
- Mark Up
- 327
- Thin Margins
- 491
- Red Ink
- 655
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 350 | 350 | 525 | 700 |
| Wild's Favorite | 315 | 315 | 472 | 630 |
| On Wild's Bad Side | 385 | 385 | 578 | 770 |
| Pillar of the Lower Levels | 298 | 298 | 446 | 595 |
| Wild's Favorite + Pillar of the Lower Levels | 268 | 268 | 402 | 535 |
| On Wild's Bad Side + Pillar of the Lower Levels | 327 | 327 | 491 | 655 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Nightly fee
45 a night, only on nights you use it.
After you use it, you can't select it for 3 days.
Favor back per night
- Price Gouge
- 33
- Mark Up
- 22
- Thin Margins
- 11
- Red Ink
- 6
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Favor back per night | 33 | 22 | 11 | 6 |