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Food Thief

Sellers of stolen goodsBlack Market

Money and reputation are base values, before difficulty and starting perk adjustments.

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About

Seller of food stolen from the Commissary

Sells stolen food with Heat 25, with 15–20% off if you buy all of it (Wholesale). He comes only as a random Black Market customer, never on a fixed day. When he shows his food, the same items disappear from the Commissary's stock, which can start the Commissary's Burglary event.

Priority by specialization

  • Apprentice

    Priority
    AUseful in the right situation
    Why it matters
    As Apprentice, food may serve resale or feeding needs, but the Commissary burglary effect happens when the goods are shown, not only when you buy.
  • Water Merchant

    Priority
    BOrdinary response is enough
    Why it matters
    As Water Merchant, he does not unlock production of bottled water; an incidental food purchase still carries stolen-goods risk.
  • Fence

    Priority
    AUseful in the right situation
    Why it matters
    As Fence, stolen food can feed your resale business, but his display can also remove Commissary stock even when you refuse the trade.
  • Rock Bottom

    Priority
    AUseful in the right situation
    Why it matters
    As Rock Bottom, food may serve resale or feeding needs, but the Commissary burglary effect happens when the goods are shown, not only when you buy.
  • Hydroponic Farmer

    Priority
    BOrdinary response is enough
    Why it matters
    As Hydroponic Farmer, he does not unlock production of crops, coffee and wine; an incidental food purchase still carries stolen-goods risk.
  • Gunsmith

    Priority
    BOrdinary response is enough
    Why it matters
    As Gunsmith, he does not unlock production of firearms and gun parts; an incidental food purchase still carries stolen-goods risk.
  • Chemist

    Priority
    BOrdinary response is enough
    Why it matters
    As Chemist, he does not unlock production of chemicals and injectors; an incidental food purchase still carries stolen-goods risk.
  • Rat Wrangler

    Priority
    AUseful in the right situation
    Why it matters
    As Rat Wrangler, food may serve resale or feeding needs, but the Commissary burglary effect happens when the goods are shown, not only when you buy.
  • Aquafarmer

    Priority
    AUseful in the right situation
    Why it matters
    As Aquafarmer, food may serve resale or feeding needs, but the Commissary burglary effect happens when the goods are shown, not only when you buy.
SPrepare for this customer
A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
AUseful in the right situation
A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
BOrdinary response is enough
The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.

Events

Quick summary

  • He sells food stolen from the Commissary. The Commissary loses that stock as soon as he shows it, and a burglary event starts even if you buy nothing.

  • It is stolen

    →buy only what you can sell before an inspection.

Visit 1

When
No fixed day. A random Black Market customer from day 14, or from day 2 with Skip Intro. The Black Market group is picked occasionally, more often the higher your Black Market reputation (rarely when it is low); then the Food Thief is chosen by weight, with a 2-day cooldown.
What happens
He lays out his goods. Buy what you want, send him away, or report him if his stolen goods or contraband have been revealed.

Choices

Buy selected offered goods.

Needs

  • He offers the item and you can pay for it.
  • When he shows his food, matching items are removed from the Commissary's stock; if any are removed, the Commissary's Burglary event starts, even if you buy nothing.
  • Only the goods he actually brings are for sale; each item depends on its own random roll. Goods become yours only once you pay.
  • Pay the negotiated price of each item you buy.
  • Gain Black Market reputation based on the trade value, adjusted for stolen goods (by Heat) and contraband (by level).

Decline the goods and dismiss the seller.

  • When he shows his food, matching items are removed from the Commissary's stock; if any are removed, the Commissary's Burglary event starts, even if you buy nothing.
  • You pay nothing and the run does not end; anything that happened when he showed his goods still stands.

Report exposed stolen or contraband goods.

Needs

  • Reporting is unlocked and his serious contraband or stolen goods have been revealed. A wrong report has its own penalty.
  • When he shows his food, matching items are removed from the Commissary's stock; if any are removed, the Commissary's Burglary event starts, even if you buy nothing.
  • A correct report pays a reward based on his goods and raises your Security reputation by the highest contraband level among them (both × 0.75 with Convict, × 1.5 with Model Citizen). It also lowers your Black Market reputation (by 8 for the first report, 2 more for each later one, up to 20, before adjustments) and leaves an Incident Slip.

Recommended response

Buy stolen food only when its use or quick resale justifies the price and confiscation risk; dismissing spends nothing, and valid reporting exchanges a reward and Security reputation for Black Market reputation. The Commissary stock removal and burglary event can already happen when he shows the food, even if you buy nothing. Refusing or reporting therefore does not undo that stock effect.

Notes

  • These visitors sell to you. They never steal from your shop and never end the run.