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Petty Thief

Sellers of stolen goodsBlack Market

Money and reputation are base values, before difficulty and starting perk adjustments.

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About

Seller of stolen everyday goods

Sells everyday stolen goods, with 10% off if you buy all of them (Wholesale). With Safe Hands (Black Market reputation 40) a daily roll also sometimes brings him, on top of random Black Market visits. Buying causes no loss or run ending by itself, but the goods can be found later.

Priority by specialization

  • Apprentice

    Priority
    AUseful in the right situation
    Why it matters
    As Apprentice, cheap stolen food is an optional source of quick resale stock, with confiscation risk if it remains unsold.
  • Water Merchant

    Priority
    BOrdinary response is enough
    Why it matters
    As Water Merchant, this food seller does not unlock production of bottled water; buy only an immediate use you can justify.
  • Fence

    Priority
    AUseful in the right situation
    Why it matters
    As Fence, his stolen food is resale stock and a way to build Black Market reputation; turnover matters more than filling storage.
  • Rock Bottom

    Priority
    AUseful in the right situation
    Why it matters
    As Rock Bottom, cheap stolen food is an optional source of quick resale stock, with confiscation risk if it remains unsold.
  • Hydroponic Farmer

    Priority
    BOrdinary response is enough
    Why it matters
    As Hydroponic Farmer, this food seller does not unlock production of crops, coffee and wine; buy only an immediate use you can justify.
  • Gunsmith

    Priority
    BOrdinary response is enough
    Why it matters
    As Gunsmith, this food seller does not unlock production of firearms and gun parts; buy only an immediate use you can justify.
  • Chemist

    Priority
    BOrdinary response is enough
    Why it matters
    As Chemist, this food seller does not unlock production of chemicals and injectors; buy only an immediate use you can justify.
  • Rat Wrangler

    Priority
    BOrdinary response is enough
    Why it matters
    As Rat Wrangler, this food seller does not unlock production of meat from your rats; buy only an immediate use you can justify.
  • Aquafarmer

    Priority
    BOrdinary response is enough
    Why it matters
    As Aquafarmer, this food seller does not unlock production of fish and roe; buy only an immediate use you can justify.
SPrepare for this customer
A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
AUseful in the right situation
A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
BOrdinary response is enough
The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.

Events

Quick summary

  • He sells stolen everyday goods

    →buy only what you can sell before an inspection. Buying raises Black Market reputation.

  • Reporting him once his stolen goods or contraband are revealed costs Black Market reputation.

Visit 1

When
No fixed day. With Safe Hands (Black Market reputation 40), a separate roll each morning sometimes brings him. He can also come as a random Black Market customer: the Black Market group is picked occasionally, more often the higher your Black Market reputation (rarely when it is low), and then one of its customers is chosen by weight.
What happens
He lays out his goods. Buy what you want, send him away, or report him if his stolen goods or contraband have been revealed.

Choices

Buy selected offered goods.

Needs

  • He offers the item and you can pay for it.
  • Only the goods he actually brings are for sale; each item depends on its own random roll. Goods become yours only once you pay.
  • Pay the negotiated price of each item you buy.
  • Gain Black Market reputation based on the trade value, adjusted for stolen goods (by Heat) and contraband (by level).

Decline the goods and dismiss the seller.

  • You pay nothing and the run does not end; anything that happened when he showed his goods still stands.

Report exposed stolen or contraband goods.

Needs

  • Reporting is unlocked and his serious contraband or stolen goods have been revealed. A wrong report has its own penalty.
  • A correct report pays a reward based on his goods and raises your Security reputation by the highest contraband level among them (both × 0.75 with Convict, × 1.5 with Model Citizen). It also lowers your Black Market reputation (by 8 for the first report, 2 more for each later one, up to 20, before adjustments) and leaves an Incident Slip.

Recommended response

Buy only useful or quickly saleable goods after checking their real condition and legal status; a cheap stolen item can still be confiscated later. Dismissing spends nothing, while reporting requires revealed stolen goods or serious contraband and trades a reward and Security reputation for a loss of Black Market reputation. A counterfeit label alone is not proof that a stolen-goods report is valid.

Notes

  • These visitors sell to you. They never steal from your shop and never end the run.