Upper Level Citizen / Lower Level Citizen / Thief
Base budget
150–250 credits.
Face chosen randomly from 138 possibilities
Sells: 10mm Ammunition, 10mm Ammunition (AP), 10mm High Capacity SMG Magazine +28 more Buys: Ammunition, Energy Cell, Firearm +10 more
| Specialization | Priority | Why it matters |
|---|---|---|
| Apprentice | AUseful in the right situation | Some of its goods are ones this specialization buys in (Advanced Water Filter, HydraTech Micro Water Purifier). |
| Water Merchant | AUseful in the right situation | Mainly sells goods this specialization buys in (HydraTech Micro Water Purifier, Quality Module, Self Charging Energy Cell +2 more). |
| Fence | AUseful in the right situation | Some of its goods are ones this specialization buys in (Sentinel Mk. III., Peacemaker Heavy SMG, 10mm Ammunition +1 more). |
| Rock Bottom | AUseful in the right situation | Mainly buys goods this specialization sells (Material). |
| Hydroponic Farmer | AUseful in the right situation | Mainly buys goods this specialization sells (Material). |
| Gunsmith | AUseful in the right situation | Mainly sells goods this specialization buys in (Red Dot Sight, Suppressor, Night Owl Suppressor +19 more). |
| Chemist | AUseful in the right situation | Mainly buys goods this specialization sells (Medical). |
| Rat Wrangler | AUseful in the right situation | Mainly buys goods this specialization sells (Food). |
| Aquafarmer | AUseful in the right situation | Mainly buys goods this specialization sells (Food). |
Price: Vendor price · Price −20%
AmmunitionEnergy CellFirearmFoodLow-TechMakeshiftMaterialMedicalMelee WeaponMunitionNarcoticProcessed FoodSubstance
150–250 credits.
150–250 credits.
Upper Levels
300 credits.
Upper Levels
Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.
Upper Levels
500 credits.