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Tazer

Category
Melee WeaponWeapon
Contraband level
Legal
Base value
100 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

A compact stun weapon used for self-defense and enforcement. Delivers a painful jolt.

Inventory shape

2 × 3 cells · 6 occupied cells

How to get

Quick summary

Vendors

Upper Level Citizen

Sells goods when visiting your shop

Visits your shop

  • While you have Household Name

Random visitor

Notes

  • Waits at least 3 days before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 35% off
Conditions
—

Security Requisition Officer

Sells goods when visiting your shop

Visits your shop

  • While you have Security Surplus · On Wednesdays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
  • While you have Reliable Vendor
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
  • While you don't have Reliable Vendor

Story scenes

Officer Lun

Officer Lun

If he is still addicted, he comes to sell equipment as “surplus”.

When

  • On day 20. Officer Lun is still addicted, even slightly
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 33% off
Conditions
  • If you choose "Complete a trade"
Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
One per Tazer previously sold to Lou; 1 if no goods were sold; only those that fit

Comes in: Security Department Evidence Locker

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

Upper Level Volunteer

Hands over goods in a story scene

Visits your shop

    • While you have Upper Level Charity
    • If the wait since its last visit is over
    • Any of the following

      • If the market price of Food has risen sharply
      • If the market price of Energy Cell has risen sharply
      • If the market price of Weapon has risen sharply
      • If the market price of Water has risen sharply
      • If the market price of Medical has risen sharply

Notes

  • Waits at least 5 days before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • If the market price of Weapon has risen sharply

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
sometimes included, more likely the better your luck when the crate was made
per box filled
Quantity
1

Comes in: Security Department Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Other sources

Gifts from Secret Admirer

Receive gifts when opening the shutter with Secret Admirer. The main gifts form a priority chain; cassette and note rolls are additional.

Availability and notes

  • Choose Secret Admirer at the start.
  • Day 2 gives the special gift for certain. On other days a gift comes rarely at first; the longer you go without one, the more likely it becomes, and one is certain within 12 days of the previous gift.
  • When the daily gift arrives, the main gifts are checked in priority order and the first one that applies is given. Cassettes and notes are extra chances and do not replace the main gift.
Frequency
On gift days, rarely chosen when its turn in the priority order comes.
per shutter opening
Quantity
1
Conditions
  • Except day 2; requires the daily gift roll to succeed.
  • The Immunivax Injector gift must not apply: you do not have Sentinel Collapse Disorder, the admirer already gave this one-time gift, or you own a genuine or expired genuine Immunivax Injector.
  • The Synaprest Injector gift must not apply: you have no addiction, or the admirer already gave this one-time gift.
  • The wound gift must not apply: you have no wound.
  • The earlier roll for Cat Chocolate Bar must miss.
  • The earlier roll for Li-Eat Snack Bar must miss.
  • The earlier roll for Scratcher Ticket must miss.
  • The earlier roll for Lead Pipe must miss.
  • The earlier roll for Bottle of 4 In 1 Wash must miss.
  • The earlier roll for Box of REX Condoms must miss.
  • The earlier roll for Red Imp Beer must miss.
  • The earlier roll for Soda must miss.
  • The earlier roll for Roll of Toilet Paper must miss.
  • The earlier roll for Metal Ore must miss.
  • The earlier roll for Tube of Toothpaste must miss.
  • The earlier roll for Raw Meat (Small) must miss.
  • The earlier roll for Caffeine Pill must miss.
  • The earlier roll for Blood Bag must miss.
  • A random gift, rolled only if no gift earlier in the priority order applied.

Security Department Supply Crate

Unlock Security Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Private Security Contractor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–700 credits, rising as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Eleanor

Eleanor

Revolution

Buys Weapon, subject to the buying rules below.

Base budget

350 credits.

Conditions for this item

  • This visit must be in its buying phase.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Panicked Shopkeeper

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–300 credits.

Station Tourist

Buys Weapon, subject to the buying rules below.

Base budget

200–300 credits.

Lou

Lou

Black Market

Buys Melee Weapon, subject to the buying rules below.

Base budget

250 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Angry Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–150 credits.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Upper Level Citizen

Upper Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.