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Combat Knife

Category
Melee WeaponWeapon
Contraband level
Legal
Base value
75 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

A fighting knife designed for military use and primarily intended for hand-to-hand or close combat fighting, but also useful for utility.

Inventory shape

5 × 1 cells · 5 occupied cells

How to get

Quick summary

Vendors

Scav Addict

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 13

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Barter

Trade 1 Oxymore Injector for one set of goods you choose
Conditions
—

Scav Addict

Sells goods when visiting your shop

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · On day 2

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Barter

Trade 1 Narcotic item for one set of goods you choose
Starch Grade goods are not accepted
Junk Grade goods are not accepted
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 1
  • If you didn't choose Skip Intro · On days 3, 7, 10, and 12

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
  • From day 7

Story scenes

Eleanor

Eleanor

She plans to pay an investigator and sells scavenged stock toward the required savings.

When

  • At least 4 days after the scheduled first scavenged-goods sale visit. The investigation-plan conversation has not happened yet. You have helped her with food or drink at least 1 time. She has not been arrested. The first scavenged-goods sale has a scheduled date. Earliest possible day: 35
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
  • From day 7
Eleanor

Eleanor

She returns with another randomly generated stock while saving for the investigation.

When

  • At least 4 days after the later of the investigation-plan conversation and the latest scavenged-goods sale visit. Only after the investigation-plan conversation. Her investigation fund is below 800 credits. She has not been arrested. If one of her earlier visits (investigation plan) is also due that day, that one comes instead. Earliest possible day: 39
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
  • From day 7
Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
One per Combat Knife previously sold to Lou; 0 if no goods were sold; only those that fit

Comes in: Security Department Evidence Locker

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
sometimes included, more likely the better your luck when the crate was made
per box filledSeveral slots, each rolled separately
Quantity
1

Comes in: Security Department Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Production and item use

3D Printer

Print Combat Knife

Availability and notes

Cost

  • Consume 2 Metal Ingot.
  • At base speed: round 98 ÷ 24 up to whole nights; fitted modules change the speed.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed run
Quantity
5 plus 1 for each fitted Melee Batch Module
Conditions
—

Other sources

Security Department Evidence Locker

Unlock Security Department Evidence Locker to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
occasionally inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

Security Department Supply Crate

Unlock Security Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Private Security Contractor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–700 credits, rising as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Eleanor

Eleanor

Revolution

Buys Weapon, subject to the buying rules below.

Base budget

350 credits.

Conditions for this item

  • This visit must be in its buying phase.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Panicked Shopkeeper

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–300 credits.

Station Tourist

Buys Weapon, subject to the buying rules below.

Base budget

200–300 credits.

Lou

Lou

Black Market

Buys Melee Weapon, subject to the buying rules below.

Base budget

250 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Angry Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–150 credits.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Upper Level Citizen

Upper Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.