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Meat Cleaver

Category
Household GoodMelee WeaponWeapon
Contraband level
Legal
Base value
65 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

5 × 2 cells · 8 occupied cells

How to get

Quick summary

Vendors

Retired Rat Rancher

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—
Retired Aquafarmer

Retired Aquafarmer

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
always before unlocking Aquaculture II, sometimes after
per visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—

Thief

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Shares its sign with another supplier: the higher your reputation with Black Market, the more often this one comes; the higher your reputation with Lower Levels, the more often the other does
  • Waits at least 2 days before visiting again
Frequency
occasionally; more likely the higher your reputation with Black Market, and still possible when it is low
per visit
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 1
  • If you didn't choose Skip Intro · On days 3, 7, 10, and 12

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
  • From day 7

Story scenes

Eleanor

Eleanor

She plans to pay an investigator and sells scavenged stock toward the required savings.

When

  • At least 4 days after the scheduled first scavenged-goods sale visit. The investigation-plan conversation has not happened yet. You have helped her with food or drink at least 1 time. She has not been arrested. The first scavenged-goods sale has a scheduled date. Earliest possible day: 35
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
  • From day 7
Eleanor

Eleanor

She returns with another randomly generated stock while saving for the investigation.

When

  • At least 4 days after the later of the investigation-plan conversation and the latest scavenged-goods sale visit. Only after the investigation-plan conversation. Her investigation fund is below 800 credits. She has not been arrested. If one of her earlier visits (investigation plan) is also due that day, that one comes instead. Earliest possible day: 39
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
  • From day 7
Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
One per Meat Cleaver previously sold to Lou; 0 if no goods were sold; only those that fit

Comes in: Security Department Evidence Locker

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you didn't choose Banned from the Commissary
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you chose Banned from the Commissary

Network upgrades

Ranching

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1
Price

Free

Conditions
—

Production and item use

3D Printer

Print Meat Cleaver

Availability and notes

Cost

Frequency
An item is obtained only when the calculated quantity is positive.
per completed run
Quantity
4 plus 1 for each fitted Melee Batch Module
Conditions
—

Other sources

Delivery after The Butcher's vandalism

A weapon and a threatening note arrive after the shop has been vandalized.

Availability and notes

  • After The Butcher is arrested, wait for the shop to be vandalized. Open the shutter at least 3 days after that morning. These items are delivered only once.
Frequency
Alwaysper shutter opening
Quantity
1
Conditions
—

Security Department Evidence Locker

Unlock Security Department Evidence Locker to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
occasionally inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

Starting items

Rat Wrangler

Items provided when starting as Rat Wrangler.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Upper Level Servant

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

500–650 credits, rising as the days go by.

Display Case · Displayed categories

Household Good

Eleanor

Eleanor

Revolution

Buys Weapon, subject to the buying rules below.

Base budget

350 credits.

Conditions for this item

  • This visit must be in its buying phase.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Panicked Shopkeeper

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–300 credits.

Station Tourist

Buys Weapon, subject to the buying rules below.

Base budget

200–300 credits.

Lou

Lou

Black Market

Buys Melee Weapon, subject to the buying rules below.

Base budget

250 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
Eleanor

Eleanor

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

200 credits.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Citizen

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Household Good

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Angry Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–150 credits.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Lower Level Parent

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

100–115 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Household Good

Young Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Household Good

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

50–85 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.