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Household Item Neon Sign

Category
No category
Contraband level
Legal
Base value
100 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

Place it in the display case to attract customer that will sell Household Good

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

  • Visitors to your shop

    →
  • Nights Out

    →
  • Story scenes

    →
  • Starting items

    →

Vendors

Dr. Jackson

Dr. Jackson

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On days 8 and 12
  • While you don't have Shunned · From day 12 · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Dr. Jackson

Dr. Jackson

Sells goods at a place you visit at night

Visit at night

    • Any of the following

    • While you don't have Shunned
    • Any of the following

Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions

Story scenes

The Mentor

The Mentor

He introduces Display Case sales and gives neon signs suited to your starting scenario.

When

  • Day 5, unless Skip Intro is selected
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions

Starting items

Apprentice

Items provided when starting as Apprentice.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
  • Enable Skip Intro.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.