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Dr. Jackson

Dr. Jackson

Contacts and servicesLower Levels

Money and reputation are base values, before difficulty and starting perk adjustments.

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About

Machine and module seller

Dr. Jackson offers a Furnace on day 6; his introduction counts as done even if you do not buy it. Completing the trade gives a charged Energy Cell, plus a Metallurgy Manual and two Flux Smelting Agent (Basic) if you own a Furnace. After that, he offers three modules at an opening when you own a standard machine.

Priority by specialization

  • Apprentice

    Priority
    AUseful in the right situation
    Why it matters
    As Apprentice, the discounted Furnace is a possible second business beside food and household goods, but buying it can delay rent and stock purchases.
  • Water Merchant

    Priority
    SPrepare for this customer
    Why it matters
    As Water Merchant, his equipment and discounted modules help expand production for bottled water; the day-6 Furnace itself is an optional new branch.
  • Fence

    Priority
    AUseful in the right situation
    Why it matters
    In the Fence specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He sells a Black Lamp and a Smuggler's Bay for the stolen-goods route, and buys spare materials, the Ruined Module and the Corrupted Module.
  • Rock Bottom

    Priority
    AUseful in the right situation
    Why it matters
    In the Rock Bottom specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He can sell a Magnifying Glass, a Flashlight and a Scav Scanner, and buys finds such as Kotton Fabric, Electronic Parts (Common), Ruined Module and Corrupted Module; his night shop also sells a Satchel (Small).
  • Hydroponic Farmer

    Priority
    SPrepare for this customer
    Why it matters
    As Hydroponic Farmer, his equipment and discounted modules help expand production for crops, coffee and wine; the day-6 Furnace itself is an optional new branch.
  • Gunsmith

    Priority
    SPrepare for this customer
    Why it matters
    As Gunsmith, the intro is always skipped, so his day-6 Furnace visit never happens. You start with a 3D Printer, so he comes early to sell a Performance Module, an Efficiency Module and a Quality Module with a New Customer Discount; the Performance Module speeds up printing, so buy what your next prints use.
  • Chemist

    Priority
    AUseful in the right situation
    Why it matters
    In the Chemist specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. The Retired Chemist upgrade you start with makes the Chemical Equipment Module a possible purchase, and he can also sell an Energy Cell for the Evaporator. He buys spare materials, the Ruined Module and the Corrupted Module.
  • Rat Wrangler

    Priority
    SPrepare for this customer
    Why it matters
    As Rat Wrangler, his equipment and discounted modules help expand production for meat from your rats; the day-6 Furnace itself is an optional new branch.
  • Aquafarmer

    Priority
    SPrepare for this customer
    Why it matters
    As Aquafarmer, his equipment and discounted modules help expand production for fish and roe; the day-6 Furnace itself is an optional new branch.
SPrepare for this customer
A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
AUseful in the right situation
A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
BOrdinary response is enough
The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.

Events

Quick summary

  • Day 6He sells one Furnace with the New Customer Discount (75% off on Price Gouge and Mark Up)

    →buy it if you will use it. An Energy Cell comes with the purchase.

  • Once you own a machine, he comes back to sell modules at the same discount, even if you declined on day 6.

Visit 1 (Day 6)

When
Day 6, unless Skip Intro is selected.
What happens
He offers a discounted first machine.

Choices

Complete a purchase

  • You can send him away once his introduction is over.
  • One Furnace is offered for sale; it is not free.
  • Goods you take to buy get the New Customer Discount: -75% on Price Gouge and Mark Up, -35% on Thin Margins and -10% on Red Ink; a custom difficulty uses its own setting.
  • On this first visit you can buy only one item at a time, and you cannot bargain.
  • Pay the selected purchase price and acquire the selected goods.
  • After the trade, receive one Energy Cell with charge 50.
  • If you now own a Furnace, receive one Metallurgy Manual and two Flux Smelting Agent (Basic).
  • Unsold goods are removed and Dr. Jackson leaves after the closing conversation.

Finish the introduction and decline the purchase

  • You can send him away once his introduction is over.
  • One Furnace is offered for sale; it is not free.
  • Goods you take to buy get the New Customer Discount: -75% on Price Gouge and Mark Up, -35% on Thin Margins and -10% on Red Ink; a custom difficulty uses its own setting.
  • On this first visit you can buy only one item at a time, and you cannot bargain.
  • He leaves without the purchase rewards; declining does not cancel his later module visit.

Recommended response

Buy a Furnace if you will actually use the smelting branch and can retain operating cash: the New Customer Discount is 75% on Price Gouge and Mark Up, 35% on Thin Margins, or 10% on Red Ink. A completed purchase adds the Energy Cell with charge 50, and owning the Furnace then adds a guide and two units of Flux Smelting Agent (Basic). Dismissing gives none of those purchase rewards but does not cancel the later module offer.

Visit 2

When
At an opening after Dr. Jackson's day-6 visit, while you own at least 1 standard machine, if this module visit has not happened yet. Normally day 7 at the earliest; with Skip Intro it can come without the day-6 visit.
What happens
He offers a Performance Module, an Efficiency Module and a Quality Module.

Choices

Continue the conversation; no branching choice

  • One each of the Performance Module, Efficiency Module and Quality Module is offered; none is free.
  • Modules you take to buy get the New Customer Discount, which depends on difficulty; bargaining is disabled.
  • Purchase selected modules at their displayed price, or finish without buying; the introduction itself grants no module.

Recommended response

The introduction offers a Performance Module, an Efficiency Module and a Quality Module; none is a free reward. Buy only modules your current machine can use at the displayed New Customer Discount, or finish without buying; bargaining is unavailable.