Dr. Jackson
Money and reputation are base values, before difficulty and starting perk adjustments.
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About
Machine and module seller
Dr. Jackson offers a Furnace on day 6; his introduction counts as done even if you do not buy it. Completing the trade gives a charged Energy Cell, plus a Metallurgy Manual and two Flux Smelting Agent (Basic) if you own a Furnace. After that, he offers three modules at an opening when you own a standard machine.
Priority by specialization
Apprentice
- Priority
- AUseful in the right situation
- Why it matters
- As Apprentice, the discounted Furnace is a possible second business beside food and household goods, but buying it can delay rent and stock purchases.
Water Merchant
- Priority
- SPrepare for this customer
- Why it matters
- As Water Merchant, his equipment and discounted modules help expand production for bottled water; the day-6 Furnace itself is an optional new branch.
Fence
- Priority
- AUseful in the right situation
- Why it matters
- In the Fence specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He sells a Black Lamp and a Smuggler's Bay for the stolen-goods route, and buys spare materials, the Ruined Module and the Corrupted Module.
Rock Bottom
- Priority
- AUseful in the right situation
- Why it matters
- In the Rock Bottom specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He can sell a Magnifying Glass, a Flashlight and a Scav Scanner, and buys finds such as Kotton Fabric, Electronic Parts (Common), Ruined Module and Corrupted Module; his night shop also sells a Satchel (Small).
Hydroponic Farmer
- Priority
- SPrepare for this customer
- Why it matters
- As Hydroponic Farmer, his equipment and discounted modules help expand production for crops, coffee and wine; the day-6 Furnace itself is an optional new branch.
Gunsmith
- Priority
- SPrepare for this customer
- Why it matters
- As Gunsmith, the intro is always skipped, so his day-6 Furnace visit never happens. You start with a 3D Printer, so he comes early to sell a Performance Module, an Efficiency Module and a Quality Module with a New Customer Discount; the Performance Module speeds up printing, so buy what your next prints use.
Chemist
- Priority
- AUseful in the right situation
- Why it matters
- In the Chemist specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. The Retired Chemist upgrade you start with makes the Chemical Equipment Module a possible purchase, and he can also sell an Energy Cell for the Evaporator. He buys spare materials, the Ruined Module and the Corrupted Module.
Rat Wrangler
- Priority
- SPrepare for this customer
- Why it matters
- As Rat Wrangler, his equipment and discounted modules help expand production for meat from your rats; the day-6 Furnace itself is an optional new branch.
Aquafarmer
- Priority
- SPrepare for this customer
- Why it matters
- As Aquafarmer, his equipment and discounted modules help expand production for fish and roe; the day-6 Furnace itself is an optional new branch.
| Specialization | Priority | Why it matters |
|---|---|---|
| Apprentice | AUseful in the right situation | As Apprentice, the discounted Furnace is a possible second business beside food and household goods, but buying it can delay rent and stock purchases. |
| Water Merchant | SPrepare for this customer | As Water Merchant, his equipment and discounted modules help expand production for bottled water; the day-6 Furnace itself is an optional new branch. |
| Fence | AUseful in the right situation | In the Fence specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He sells a Black Lamp and a Smuggler's Bay for the stolen-goods route, and buys spare materials, the Ruined Module and the Corrupted Module. |
| Rock Bottom | AUseful in the right situation | In the Rock Bottom specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. He can sell a Magnifying Glass, a Flashlight and a Scav Scanner, and buys finds such as Kotton Fabric, Electronic Parts (Common), Ruined Module and Corrupted Module; his night shop also sells a Satchel (Small). |
| Hydroponic Farmer | SPrepare for this customer | As Hydroponic Farmer, his equipment and discounted modules help expand production for crops, coffee and wine; the day-6 Furnace itself is an optional new branch. |
| Gunsmith | SPrepare for this customer | As Gunsmith, the intro is always skipped, so his day-6 Furnace visit never happens. You start with a 3D Printer, so he comes early to sell a Performance Module, an Efficiency Module and a Quality Module with a New Customer Discount; the Performance Module speeds up printing, so buy what your next prints use. |
| Chemist | AUseful in the right situation | In the Chemist specialization, he trades at your store every Friday from day 12 while Lower Levels reputation is above -80. The Retired Chemist upgrade you start with makes the Chemical Equipment Module a possible purchase, and he can also sell an Energy Cell for the Evaporator. He buys spare materials, the Ruined Module and the Corrupted Module. |
| Rat Wrangler | SPrepare for this customer | As Rat Wrangler, his equipment and discounted modules help expand production for meat from your rats; the day-6 Furnace itself is an optional new branch. |
| Aquafarmer | SPrepare for this customer | As Aquafarmer, his equipment and discounted modules help expand production for fish and roe; the day-6 Furnace itself is an optional new branch. |
- SPrepare for this customer
- A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
- AUseful in the right situation
- A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
- BOrdinary response is enough
- The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.
Events
Quick summary
Day 6He sells one Furnace with the New Customer Discount (75% off on Price Gouge and Mark Up)
→buy it if you will use it. An Energy Cell comes with the purchase.
Once you own a machine, he comes back to sell modules at the same discount, even if you declined on day 6.
Visit 1 (Day 6)
- When
- Day 6, unless Skip Intro is selected.
- What happens
- He offers a discounted first machine.
Choices
Complete a purchase
- You can send him away once his introduction is over.
- One Furnace is offered for sale; it is not free.
- Goods you take to buy get the New Customer Discount: -75% on Price Gouge and Mark Up, -35% on Thin Margins and -10% on Red Ink; a custom difficulty uses its own setting.
- On this first visit you can buy only one item at a time, and you cannot bargain.
- Pay the selected purchase price and acquire the selected goods.
- After the trade, receive one Energy Cell with charge 50.
- If you now own a Furnace, receive one Metallurgy Manual and two Flux Smelting Agent (Basic).
- Unsold goods are removed and Dr. Jackson leaves after the closing conversation.
Finish the introduction and decline the purchase
- You can send him away once his introduction is over.
- One Furnace is offered for sale; it is not free.
- Goods you take to buy get the New Customer Discount: -75% on Price Gouge and Mark Up, -35% on Thin Margins and -10% on Red Ink; a custom difficulty uses its own setting.
- On this first visit you can buy only one item at a time, and you cannot bargain.
- He leaves without the purchase rewards; declining does not cancel his later module visit.
Recommended response
Buy a Furnace if you will actually use the smelting branch and can retain operating cash: the New Customer Discount is 75% on Price Gouge and Mark Up, 35% on Thin Margins, or 10% on Red Ink. A completed purchase adds the Energy Cell with charge 50, and owning the Furnace then adds a guide and two units of Flux Smelting Agent (Basic). Dismissing gives none of those purchase rewards but does not cancel the later module offer.
Visit 2
- When
- At an opening after Dr. Jackson's day-6 visit, while you own at least 1 standard machine, if this module visit has not happened yet. Normally day 7 at the earliest; with Skip Intro it can come without the day-6 visit.
- What happens
- He offers a Performance Module, an Efficiency Module and a Quality Module.
Choices
Continue the conversation; no branching choice
- One each of the Performance Module, Efficiency Module and Quality Module is offered; none is free.
- Modules you take to buy get the New Customer Discount, which depends on difficulty; bargaining is disabled.
- Purchase selected modules at their displayed price, or finish without buying; the introduction itself grants no module.
Recommended response
The introduction offers a Performance Module, an Efficiency Module and a Quality Module; none is a free reward. Buy only modules your current machine can use at the displayed New Customer Discount, or finish without buying; bargaining is unavailable.