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Chemical Equipment Module

Category
Modules
Contraband level
Legal
Base value
250 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Sponsored Link

Official description

Short description

Require a module extractor to remove once installed. A special module that can improve the Blender, the Heating Plate and the Chem Finisher

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

Vendors

Retired Chemist

Retired Chemist

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—
Frequency
Oftenper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—
Dr. Jackson

Dr. Jackson

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On days 8 and 12
  • While you don't have Shunned · From day 12 · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Dr. Jackson

Dr. Jackson

Sells goods at a place you visit at night

Visit at night

    • Any of the following

    • While you don't have Shunned
    • Any of the following

Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions

Story scenes

Cartel Handler

Cartel Handler

Hands over goods in a story scene

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · From day 2 · Not on day 2 · Not on day 3 · Not on Thursdays · On Mondays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • Does not meet the following

    If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • Does not meet the following

    If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • Does not meet the following

    If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • Does not meet the following

    If average purity minus required purity is at most 10 percentage points

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Station Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750–1000 credits, rising as the days go by.

Display Case · Displayed categories

Material / Modules / Tool

Station Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–500 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Lower Level Inventor

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–295 credits, rising slowly as the days go by.

Display Case · Displayed categories

Material / Modules / Tool