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Jackson Investment I

Category
Supplier
Official description
Wild will convince Dr. Jackson to accept a small investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have Modules in stock.
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How it works

Dr. Jackson's buying budget +100 and more modules, nodes and storage expansion kits in his stock. For selling expensive items to him or getting modules to upgrade machines.

On routes that upgrade machines with modules

What it does

Raises Dr. Jackson's buying budget and expands his stock of equipment and modules.

Rating

CLow priority

Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

When stock is piling upA larger buying budget can help sell an accepted expensive item to Dr. Jackson, but do not fund production modules merely to build a larger unsold pile.

When production falls shortPrioritize a module only if it resolves the actual constraint. More inventory choices do not supply missing feed, raw material or operating cash automatically.

Ratings by specialization

  • Rating
    Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
  • Water MerchantBRecommended time to buy: Mid game
    Rating
    Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
  • Rating
    Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
  • Rating
    Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
  • Hydroponic FarmerBRecommended time to buy: Mid game
    Rating
    Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
  • GunsmithBRecommended time to buy: Mid game
    Rating
    Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
  • ChemistARecommended time to buy: Mid game
    Rating
    Targeted control or quality equipment can protect measured processing. Make the investment for a concrete batch requirement, while reserving the item's actual purchase cost and the next delivery's inputs.
  • Rating
    Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
  • AquafarmerBRecommended time to buy: Late game
    Rating
    Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 400. Buy only with money left for the equipment itself and the next operating cycle. Existing specialist unlocks already grant their basic stock access; investment is not required for every specialist machine.

Upgrades and perks that work well with it

  • Short Sleeper

    With this perk, repeated equipment-shopping outings don't cost you a normal customer the next day.

Related customers

Price

  • No perk

    Price Gouge
    400
    Mark Up
    400
    Thin Margins
    600
    Red Ink
    800
  • Wild's Favorite

    Price Gouge
    360
    Mark Up
    360
    Thin Margins
    540
    Red Ink
    720
  • On Wild's Bad Side

    Price Gouge
    440
    Mark Up
    440
    Thin Margins
    660
    Red Ink
    880
  • Pillar of the Lower Levels

    Price Gouge
    340
    Mark Up
    340
    Thin Margins
    510
    Red Ink
    680
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    306
    Mark Up
    306
    Thin Margins
    459
    Red Ink
    612
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    374
    Mark Up
    374
    Thin Margins
    561
    Red Ink
    748

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None
Unlocks