Jackson Investment I
- Category
- Supplier
- Official description
- Wild will convince Dr. Jackson to accept a small investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have Modules in stock.
On this page
How it works
Dr. Jackson's buying budget +100 and more modules, nodes and storage expansion kits in his stock. For selling expensive items to him or getting modules to upgrade machines.
On routes that upgrade machines with modules
What it does
Raises Dr. Jackson's buying budget and expands his stock of equipment and modules.
Rating
Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upA larger buying budget can help sell an accepted expensive item to Dr. Jackson, but do not fund production modules merely to build a larger unsold pile.
When production falls shortPrioritize a module only if it resolves the actual constraint. More inventory choices do not supply missing feed, raw material or operating cash automatically.
Ratings by specialization
- Rating
- Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
- Water MerchantBRecommended time to buy: Mid game
- Rating
- Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
- Rating
- Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
- Rating
- Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed.
- Hydroponic FarmerBRecommended time to buy: Mid game
- Rating
- Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
- GunsmithBRecommended time to buy: Mid game
- Rating
- Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
- ChemistARecommended time to buy: Mid game
- Rating
- Targeted control or quality equipment can protect measured processing. Make the investment for a concrete batch requirement, while reserving the item's actual purchase cost and the next delivery's inputs.
- Rating
- Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
- AquafarmerBRecommended time to buy: Late game
- Rating
- Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment.
| Specialization | Rating |
|---|---|
| Apprentice | C Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed. |
| Water Merchant | BRecommended time to buy: Mid game Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment. |
| Fence | C Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed. |
| Rock Bottom | C Expands Dr. Jackson's equipment and module access and adds 100 to his base buying budget. The unlock is weak without a specific item to obtain or sale that the extra budget enables; new stock is not all guaranteed. |
| Hydroponic Farmer | BRecommended time to buy: Mid game Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment. |
| Gunsmith | BRecommended time to buy: Mid game Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment. |
| Chemist | ARecommended time to buy: Mid game Targeted control or quality equipment can protect measured processing. Make the investment for a concrete batch requirement, while reserving the item's actual purchase cost and the next delivery's inputs. |
| Rat Wrangler | B Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment. |
| Aquafarmer | BRecommended time to buy: Late game Useful when a specific available module or support item resolves the existing line's limit. Confirm the stock condition and leave purchase cash beyond the investment. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 400. Buy only with money left for the equipment itself and the next operating cycle. Existing specialist unlocks already grant their basic stock access; investment is not required for every specialist machine.
Upgrades and perks that work well with it
- Short Sleeper
With this perk, repeated equipment-shopping outings don't cost you a normal customer the next day.
Related customers
Goods or prices change after you unlock it
Price
No perk
- Price Gouge
- 400
- Mark Up
- 400
- Thin Margins
- 600
- Red Ink
- 800
Wild's Favorite
- Price Gouge
- 360
- Mark Up
- 360
- Thin Margins
- 540
- Red Ink
- 720
On Wild's Bad Side
- Price Gouge
- 440
- Mark Up
- 440
- Thin Margins
- 660
- Red Ink
- 880
Pillar of the Lower Levels
- Price Gouge
- 340
- Mark Up
- 340
- Thin Margins
- 510
- Red Ink
- 680
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 306
- Mark Up
- 306
- Thin Margins
- 459
- Red Ink
- 612
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 374
- Mark Up
- 374
- Thin Margins
- 561
- Red Ink
- 748
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 400 | 400 | 600 | 800 |
| Wild's Favorite | 360 | 360 | 540 | 720 |
| On Wild's Bad Side | 440 | 440 | 660 | 880 |
| Pillar of the Lower Levels | 340 | 340 | 510 | 680 |
| Wild's Favorite + Pillar of the Lower Levels | 306 | 306 | 459 | 612 |
| On Wild's Bad Side + Pillar of the Lower Levels | 374 | 374 | 561 | 748 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
- Unlocks