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Energy Cell

Category
Energy Cell
Contraband level
Legal
Base value
110 creditsValue when fully charged. It changes with the power left.The actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
Sponsored Link
Sponsored Link

Official description

Short description

A basic power source that is compatible with most machines. Rechargeable.

Additional text

In an effort to reduce waste, single-use batteries were made illegal by the Republic.

Inventory shape

1 × 2 cells · 2 occupied cells

How to get

Quick summary

Vendors

Dr. Jackson

Dr. Jackson

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On days 8 and 12
  • While you don't have Shunned · From day 12 · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
—
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
—
Supplier (Supply Runner)

Supplier (Supply Runner)

Sells goods when visiting your shop

Name shown in the shop: Supplier (first visit), Supply Runner (from the second visit)

Visits your shop

  • On day 7
  • Not on day 7 · On Sundays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +50%

Any of the following

  • On Price Gouge difficulty
  • On Mark Up difficulty
Price +100%
On Thin Margins difficulty
Price +150%
On Red Ink difficulty
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 1
  • If you didn't choose Skip Intro · On days 3, 7, 10, and 12

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Scav Addict

Sells goods when visiting your shop

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · On day 2

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visit
Quantity
1
Price

Barter

Trade 1 Narcotic item for one set of goods you choose
Starch Grade goods are not accepted
Junk Grade goods are not accepted
Conditions
—
Dr. Jackson

Dr. Jackson

Sells goods at a place you visit at night

Visit at night

    • Any of the following

    • While you don't have Shunned
    • Any of the following

Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions

Story scenes

Dr. Jackson

Dr. Jackson

Hands over goods in a story scene

Visits your shop

  • If you didn't choose Skip Intro · On day 6

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
—
Eleanor

Eleanor

She plans to pay an investigator and sells scavenged stock toward the required savings.

When

  • At least 4 days after the scheduled first scavenged-goods sale visit. The investigation-plan conversation has not happened yet. You have helped her with food or drink at least 1 time. She has not been arrested. The first scavenged-goods sale has a scheduled date. Earliest possible day: 35
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
Eleanor

Eleanor

She returns with another randomly generated stock while saving for the investigation.

When

  • At least 4 days after the later of the investigation-plan conversation and the latest scavenged-goods sale visit. Only after the investigation-plan conversation. Her investigation fund is below 800 credits. She has not been arrested. If one of her earlier visits (investigation plan) is also due that day, that one comes instead. Earliest possible day: 39
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"

Upper Level Volunteer

Hands over goods in a story scene

Visits your shop

    • While you have Upper Level Charity
    • If the wait since its last visit is over
    • Any of the following

      • If the market price of Food has risen sharply
      • If the market price of Energy Cell has risen sharply
      • If the market price of Weapon has risen sharply
      • If the market price of Water has risen sharply
      • If the market price of Medical has risen sharply

Notes

  • Waits at least 5 days before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Free

Free
Conditions
  • If the market price of Energy Cell has risen sharply

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Item details

  • Charge: 100–100
Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you didn't choose Banned from the Commissary
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Item details

  • Charge: 100–100
Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you chose Banned from the Commissary
Frequency
Alwaysper trade
Quantity
1

Item details

  • Its charge rises with the purity of the chemical products and the value of the other goods handed over, up to a full charge. Each chemical product adds its purity ÷ 2, rounded down
Price

Barter

Hand over 2 Poison items
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
Frequency
Alwaysper box filled
Quantity
1

Comes in: Security Department Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
  • Charge: 50–100
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
Frequency
Alwaysper box filled
Quantity
1

Comes in: Medical Bay Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
  • Charge: 25–50
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
Frequency
Alwaysper box filled
Quantity
1

Comes in: Engineering Foundry Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
  • Charge: 100–100
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
Frequency
often included, more likely the better your luck when the crate was made
per box filled
Quantity
1

Comes in: Engineering Foundry Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
  • Charge: 0–100
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
Frequency
Alwaysper trade
Quantity
1

Item details

  • Charge: 100–100
Price

Barter

Hand over 5 Seed items
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Network upgrades

Aquaculture

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1
Price

Free

Conditions
—

Retired Chemist

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1

Comes in: Evaporator

Price

Free

Conditions
—

Retired Gunsmith

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1

Comes in: 3D Printer

Price

Free

Conditions
—

Other sources

Engineering Foundry Supply Crate

Unlock Engineering Foundry Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
Alwaysper box filled
Quantity
1
Conditions
  • The generated battery has 100–100 charge.
Frequency
often inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
  • The generated battery has 0–100 charge.

Medical Bay Supply Crate

Unlock Medical Bay Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
Alwaysper box filled
Quantity
1
Conditions
  • The generated battery has 25–50 charge.

Security Department Supply Crate

Unlock Security Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
Alwaysper box filled
Quantity
1
Conditions
  • The generated battery has 50–100 charge.

Service Department Supply Crate

Unlock Service Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
usually inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
  • The generated battery has 100–100 charge.
Frequency
sometimes inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
  • The generated battery has 33–33 charge.

Alarm System

Strip a ruined Alarm System for materials. Remove batteries and modules before cutting up the machine.

Availability and notes

Cost

  • Using Plasma Cutter destroys the machine and any contents left inside.
  • Module Extractor (Basic) starts with 6 uses and spends 1 use per module. Module Extractor (Advanced) spends no uses.
  • Collecting fasteners or wire reduces the machine's value by its original value × 0.33, rounded to the nearest integer, once for each nonempty material amount.
Frequency
Oftenper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 1–25 charge.
Frequency
Occasionallyper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 25–50 charge.

Furnace

Strip a ruined Furnace for materials. Remove batteries and modules before cutting up the machine.

Availability and notes

Cost

  • Using Plasma Cutter destroys the machine and any contents left inside.
  • Module Extractor (Basic) starts with 6 uses and spends 1 use per module. Module Extractor (Advanced) spends no uses.
  • Collecting fasteners or wire reduces the machine's value by its original value × 0.33, rounded to the nearest integer, once for each nonempty material amount.
Frequency
Oftenper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 1–25 charge.
Frequency
Occasionallyper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 25–50 charge.

Moisture Farm

Strip a ruined Moisture Farm for materials. Remove batteries and modules before cutting up the machine.

Availability and notes

Cost

  • Using Plasma Cutter destroys the machine and any contents left inside.
  • Module Extractor (Basic) starts with 6 uses and spends 1 use per module. Module Extractor (Advanced) spends no uses.
  • Collecting fasteners or wire reduces the machine's value by its original value × 0.33, rounded to the nearest integer, once for each nonempty material amount.
Frequency
Oftenper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 1–25 charge.
Frequency
Occasionallyper newly broken machine
Quantity
1
Conditions
  • If the battery was installed when the ruined machine was generated, take it out before cutting up the machine.
  • The generated battery has 25–50 charge.

Starting items

Aquafarmer

Items provided when starting as Aquafarmer.

Availability and notes

Frequency
Alwaysat the start
Quantity
2

Comes in: Recirculating Aquaculture System

Item details

  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
2

Item details

Conditions
—

Chemist

Items provided when starting as Chemist.

Availability and notes

  • Choose Chemist as your specialization.
Frequency
Alwaysat the start
Quantity
1

Comes in: Evaporator

Item details

  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

Conditions
—

Gunsmith

Items provided when starting as Gunsmith.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Comes in: 3D Printer

Item details

  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

Conditions
—

Hydroponic Farmer

Items provided when starting as Hydroponic Farmer.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Comes in: Hydroponic System

Item details

  • Provided as Old Hydroponic System.
  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
2

Item details

Conditions
—
Frequency
Alwaysat the start
Quantity
1

Comes in: Hydroponic System

Item details

  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—

Water Merchant

Items provided when starting as Water Merchant.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Comes in: Bottle Printer

Item details

  • In shabby condition.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

Conditions
—

Vending Machine

Items provided when starting with Vending Machine.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Comes in: Vending Machine

Item details

  • Provided as a shop fixture.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Station Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750–1000 credits, rising as the days go by.

Display Case · Displayed categories

Material / Modules / Tool

Upper Level Resident

Upper Levels

Buys Energy Cell, subject to the buying rules below.

Base budget

325–400 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Lower Level Inventor

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–295 credits, rising slowly as the days go by.

Display Case · Displayed categories

Material / Modules / Tool

Lower Level Citizen

Lower Levels

Buys Energy Cell, subject to the buying rules below.

Base budget

150–200 credits.

Lower Level Citizen

Lower Levels

Buys Energy Cell, subject to the buying rules below.

Base budget

150–200 credits.

Lower Level Repairman

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100–125 credits.

Display Case · Displayed categories

Material / Modules / Tool

Maintenance Worker

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100–125 credits.

Display Case · Displayed categories

Material / Modules / Tool

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scrap Buyer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Material / Modules / Tool