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Vending Machine

Points
+2
Type
Boon
Official description
Start with a vending machine installed in front of your store. Allow customers to purchase items automatically during after-hours.
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How it works

A Vending Machine worth 1,200 credits in Wild's Network on Mark Up (1,800 on Thin Margins, 2,400 on Red Ink) stands outside from day 1 with 50 power. It sells after hours, but you must stock and power it.

Rating

BConditional choice

Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.

On Thin MarginsBuying Vending Machine normally costs 1800 before discounts. That strengthens the access value only if the machine will actually be stocked and powered.

On Red InkThe same purchase normally costs 2400 before discounts. A high replacement price does not make an unstocked machine productive.

Ratings by specialization

  • Rating
    Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.
  • Rating
    Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.
  • Rating
    Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.
  • Rating
    Rock Bottom has no starting goods to put in the machine. First obtaining stock and cash is more urgent than adding a second sales outlet.
  • Rating
    Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.
  • Rating
    Gunsmith's opening income depends on delivering the right gun to its customer. Automatic retail does not complete that order and also competes for spare parts and power.
  • Rating
    Chemist must reserve contract stock before selling surplus. The machine cannot replace a successful delivery or generate missing ingredients.
  • Rating
    Two points provide after-hours sales equipment with 50 starting power. It needs suitable finished stock and more power later; the normal network purchase is 1200 on Mark Up, not a guaranteed saving of 1200 cash.
  • Rating
    Aquafarmer first needs mature saleable output, feed and reliable tank power. A second sales outlet cannot make growing stock ready sooner.

Perks that work well with it

  • Tinkerer

    Repeated capacity and attractiveness upgrades can preserve their input materials on a 20% roll. Stock and power costs remain separate.

Numbers by difficulty

Price GougeMark UpThin MarginsRed Ink
Vending Machine in the network1,2001,2001,8002,400