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Disposable Keycard (Medical)

Category
Access CardContraband
Contraband level
Level 1
Base value
75 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

A single-use keycard for the Station's Medical Department. Can open locks that require Medical access.

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

Vendors

Thief

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 13
  • While you have Safe Hands · On Mondays

Attracted by your Display Case

Random visitor

Notes

  • Waits at least 2 days before visiting again
Frequency
occasionally
Higher reputation with Black Market makes it more likely
per visit
Quantity
1
Price

Vendor price

Conditions
—

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
Oftenper trade
Quantity
If selected, 1 up to the number of draws

Draw: One item from the pool

Draw attempts: 2

Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
Frequency
often included, more likely the better your luck when the crate was made
per box filledSeveral slots, each rolled separately
Quantity
1

Comes in: Medical Bay Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Production and item use

Cryptographic Desequencer

Use Cryptographic Desequencer Chip (Medical) to make Disposable Keycard (Medical) in Cryptographic Desequencer.

Availability and notes

Cost

  • Consumes one input Access Card; the fitted module remains.
  • At base speed, round 100 ÷ 33 up to whole nights; modules change the speed.
Frequency
Alwaysper completed run
Quantity
1
Conditions
—

Other sources

Medical Bay Supply Crate

Unlock Medical Bay Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
often inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

Security Department Evidence Locker

Unlock Security Department Evidence Locker to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

Starting items

Fence

Items provided when starting as Fence.

Availability and notes

  • Choose Fence as your specialization.
Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Case Enjoyer

Case Enjoyer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

1000 credits.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.