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.22 SR Ammunition (AP)

Category
AmmunitionContraband
Contraband level
Level 2
Base value
26 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

A handful of .22 SR Armor-Piercing ammo. Capable of piercing body armor.

Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Lower Level Citizen

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 2 · If you started as Gunsmith

Notes

  • Shares its sign with another seller, and the two come about equally often
  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price −20%
Conditions
—

Other sources

Security Department Evidence Locker

Unlock Security Department Evidence Locker to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Private Security Contractor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–700 credits, rising as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Conditions for this item

Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Conditions for this item

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Conditions for this item

  • Any of the following

      • Does not meet the following

        Class II Weapon Permit covers this item.
      • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.
    • Class II Weapon Permit covers this item.

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • After delivery, the customer requests extra ammunition matching the gun's caliber. They often ask, and meeting more bonus requirements makes it more likely.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • After delivery, the customer requests extra ammunition matching the gun's caliber. They often ask, and meeting more bonus requirements makes it more likely.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Upper Level Citizen

Upper Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • After delivery, the customer requests extra ammunition matching the gun's caliber. They often ask, and meeting more bonus requirements makes it more likely.