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Security Department Evidence Locker

Category
ContrabandSupply Crate
Contraband level
Level 2
Base value
200 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A locked crate. Labeled for the Station Security Evidence Locker. Valuable. Access card required.

Additional text

There's enough here to put the entire Lower Levels behind bars.

Inventory shape

6 × 4 cells · 24 occupied cells

How to get

Quick summary

  • Visitors to your shop

    →
    • Thief: On day 13 (if you didn't choose Skip Intro), (while you have Safe Hands and on Mondays), (if you display Black Lamp and if Black Lamp is set to invite Thief), or random visitor · Sometimes in stock while you have Safe Hands
  • Story scenes

    →
    • Thief: On day 7 · If you choose "Complete a trade" · 1 guaranteed
    • Georgio: On day 37 · If you choose "Complete a trade" · 1 guaranteed
    • Lou: If you choose "Accept the box; the conversation has no choice" · Free · 1 guaranteed
    • James Bailey: If you choose "Complete a trade and let the visitor leave"

Vendors

Thief

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 13
  • While you have Safe Hands · On Mondays

Attracted by your Display Case

Random visitor

Notes

  • Waits at least 2 days before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Conditions
  • While you have Safe Hands
Frequency
sometimes
Higher reputation with Black Market makes it more likely
One item from the pool
per visit
Quantity
1
Price

Vendor price

Conditions
  • While you don't have Safe Hands

Story scenes

Thief

A thief sells a stolen Security Department Evidence Locker.

When

  • On day 7. Skip Intro is not selected. The Evidence Locker Break-In! event is on
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
  • If you choose "Complete a trade"
Georgio

Georgio

He sells a stolen Security Department Evidence Locker, and he has a hidden bounty.

When

  • On day 37
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
  • If you choose "Complete a trade"
James Bailey

James Bailey

He returns with more Security supplies; the optional pieces become more likely as the days pass.

When

  • Every 14 days after you first met him, unless he has been captured. He always comes on those days; only his goods are random. Known Snitch prevents this visit
Frequency
More likely as the days pass; eventually always
One item from the pool
per draw
Quantity
1

Draw: One item from the pool

Price

Vendor price

Bulk purchase: 25% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"
Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
1

Contents

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Case Enjoyer

Case Enjoyer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

1000 credits.

Conditions for this item

  • If the container is unlocked, this buyer accepts every item inside it.
  • Does not meet the following

    The crate has been unlocked.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Conditions for this item

  • If the container is unlocked, this buyer accepts every item inside it.
  • The crate has been unlocked.
Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Conditions for this item

  • If the container is unlocked, this buyer accepts every item inside it.
  • Does not meet the following

    The crate has been unlocked.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Conditions for this item

  • If the container is unlocked, this buyer accepts every item inside it.
  • Does not meet the following

    The crate has been unlocked.