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Stun Baton

Category
ContrabandMelee WeaponWeapon
Contraband level
Level 1
Base value
165 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

Standard-issue stun baton with STUN and HARM modes. An everyday carry for Security Officers maintaining order in the station.

Inventory shape

6 × 1 cells · 6 occupied cells

How to get

Quick summary

Story scenes

Officer Lun

Officer Lun

A Lower Level Citizen sells equipment taken in the attack on the officer, and has a hidden bounty.

When

  • On day 13
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 25% off
Conditions
  • If you choose "Complete a trade"
James Bailey

James Bailey

He shows up as a Lower Level Citizen and offers Security equipment.

When

  • From day 14 (day 5 if you chose Skip Intro), a wanted customer can come on any day, at most one a day. A visit is rare on the first day without one, but the chance rises with each further day without one, and once 16 days have passed without one, it is certain. The visitor is picked evenly from the candidates who have not come yet (7 at the start), so the fewer are left, the likelier it is to be this person. Known Snitch prevents this visit
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 25% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"
James Bailey

James Bailey

He returns with more Security supplies; the optional pieces become more likely as the days pass.

When

  • Every 14 days after you first met him, unless he has been captured. He always comes on those days; only his goods are random. Known Snitch prevents this visit
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 25% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"
Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
One per Stun Baton previously sold to Lou; 0 if no goods were sold; only those that fit

Comes in: Security Department Evidence Locker

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
sometimes included, more likely the better your luck when the crate was made
per box filledSeveral slots, each rolled separately
Quantity
1

Comes in: Security Department Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Other sources

Security Department Supply Crate

Unlock Security Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Private Security Contractor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–700 credits, rising as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Eleanor

Eleanor

Revolution

Buys Weapon, subject to the buying rules below.

Base budget

350 credits.

Conditions for this item

  • This visit must be in its buying phase.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Panicked Shopkeeper

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–300 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do.
Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Station Tourist

Buys Weapon, subject to the buying rules below.

Base budget

200–300 credits.

Lou

Lou

Black Market

Buys Melee Weapon, subject to the buying rules below.

Base budget

250 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Angry Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–150 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.
  • No item with this identity has already been sold to this buyer during this visit.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Upper Level Citizen

Upper Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.