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Skinning Knife

Category
Melee WeaponWeapon
Contraband level
Legal
Base value
100 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

The perfect knife for a veteran rancher.

Inventory shape

4 × 1 cells · 4 occupied cells

How to get

Quick summary

  • Story scenes

    →
    • Lou: If you choose "Accept the box; the conversation has no choice" · Free
  • One-time rewards

    →

Story scenes

Lou

Lou

She leaves Lou's Box of Toys, unlocked, with Old Republic Orders and tools inside, and will later check that everything is still there.

When

  • From 4 days after the talk about the bomb, if she has not left the box yet. There are no money, item or chance conditions
Frequency
Alwaysper visit
Quantity
One per Skinning Knife previously sold to Lou; 0 if no goods were sold; only those that fit

Comes in: Security Department Evidence Locker

Price

Free

Free
Conditions
  • If you choose "Accept the box; the conversation has no choice"

Other sources

Animal butchering reward

After enough animals have been butchered, receive one Skinning Knife on opening.

Availability and notes

  • Butcher at least 100 animals, then open the shutter. This reward is given only once.
Frequency
Alwaysper shutter opening
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Private Security Contractor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–700 credits, rising as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Eleanor

Eleanor

Revolution

Buys Weapon, subject to the buying rules below.

Base budget

350 credits.

Conditions for this item

  • This visit must be in its buying phase.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits, rising as the days go by.

Mercenary

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Panicked Shopkeeper

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–300 credits.

Station Tourist

Buys Weapon, subject to the buying rules below.

Base budget

200–300 credits.

Lou

Lou

Black Market

Buys Melee Weapon, subject to the buying rules below.

Base budget

250 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Self-Defense Enthusiast

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Angry Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–150 credits.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Weapon / Armor / Ammunition

Lower Level Citizen

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 60 credits for a requested melee weapon, 0 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.

Mercenary

Lower Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.

Upper Level Citizen

Upper Levels

Orders a gun, then may buy additional goods after delivery.

Base budget

Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.

Conditions for this item

  • The customer requests a melee weapon after delivery. They sometimes ask, and meeting more bonus requirements makes it more likely. Dismissing an unfinished order also changes the visit to melee-weapon shopping.