Aquaculture II
- Category
- Aquaculture
- Official description
- The retired aquafarmer will also bring bigger, more profitable fish to raise on each visit. Immediately receive two young eels.
On this page
How it works
Eel ×2 (a male and a female), and a wider large-fish stock from the aquafarmer.
On the aquaculture route
What it does
You receive a male and a female Eel, and the Retired Aquafarmer starts bringing large fish.
Rating
Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upPostpone while existing fish harvests cannot be sold; more species add upkeep rather than customers.
When production falls shortFix feed, water, power or growth in the current tanks first. Add species only when a deliberate new product route is funded.
Ratings by specialization
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- Rating
- Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable.
- AquafarmerBRecommended time to buy: Late game
- Rating
- A useful optional late branch after the initial fish business pays. New species do not fix low food reserves, and the reduced equipment stock chance argues for buying essential equipment beforehand.
| Specialization | Rating |
|---|---|
| Apprentice | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Water Merchant | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Fence | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Rock Bottom | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Hydroponic Farmer | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Gunsmith | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Chemist | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Rat Wrangler | C Adds larger-fish access, not a repair to the opening tanks. It also changes several optional equipment offers at the fish supplier from always to sometimes stocked, so progression can make equipment procurement less reliable. |
| Aquafarmer | BRecommended time to buy: Late game A useful optional late branch after the initial fish business pays. New species do not fix low food reserves, and the reduced equipment stock chance argues for buying essential equipment beforehand. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 1200. Buy after Aquaculture and repeatable initial harvests. Secure needed supplier equipment, meat feed, tank water, power and rent before committing this much cash.
Upgrades and perks that work well with it
- Aquaculture
The first tier is required and should already support sustainable feeding and harvests.
- Commercial Grade Power Supply Unit
Consider charging support before adding another demanding tank, if charged batteries limit the current setup.
Related customers
Goods or prices change after you unlock it
Price
No perk
- Price Gouge
- 1,200
- Mark Up
- 1,200
- Thin Margins
- 1,800
- Red Ink
- 2,400
Wild's Favorite
- Price Gouge
- 1,080
- Mark Up
- 1,080
- Thin Margins
- 1,620
- Red Ink
- 2,160
On Wild's Bad Side
- Price Gouge
- 1,320
- Mark Up
- 1,320
- Thin Margins
- 1,980
- Red Ink
- 2,640
Pillar of the Lower Levels
- Price Gouge
- 1,020
- Mark Up
- 1,020
- Thin Margins
- 1,530
- Red Ink
- 2,040
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 918
- Mark Up
- 918
- Thin Margins
- 1,377
- Red Ink
- 1,836
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 1,122
- Mark Up
- 1,122
- Thin Margins
- 1,683
- Red Ink
- 2,244
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 1,200 | 1,200 | 1,800 | 2,400 |
| Wild's Favorite | 1,080 | 1,080 | 1,620 | 2,160 |
| On Wild's Bad Side | 1,320 | 1,320 | 1,980 | 2,640 |
| Pillar of the Lower Levels | 1,020 | 1,020 | 1,530 | 2,040 |
| Wild's Favorite + Pillar of the Lower Levels | 918 | 918 | 1,377 | 1,836 |
| On Wild's Bad Side + Pillar of the Lower Levels | 1,122 | 1,122 | 1,683 | 2,244 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
Items you receive after unlocking
Eel ×2
Price on Mark Up: 1,200